3842307bf0f5820b1a02361e18dd47ed02937e1b
One command per beat — 1.5 seconds, the replay's 1x cadence — each broadcast with its board state as it lands, starting a beat after the human's own action settles. The pump is per-room, re-entrancy guarded, and stops the moment the maze wants a human (or the game ends). Watching an automaton stalk your treasure across the maze is now a spectacle instead of a teleport. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
Shell
0.4%
JavaScript
0.1%