Correct 21 more Expansion #1 cards from photos of the card faces

IMG_4693-4696: Killer Ooze, Mental Swap, Opportunity Fire, Idiot,
Illusionary Attack, Interrupt, Shadow (ATTACK/LOS, not a neutral
summon), Safe, Stone To Water, Remove Curse (COUNTERACTION), Rosebush,
Power Attack (NEUTRAL booster), Thumb Of God (physical-dexterity card
flagged for digital redesign), Trader, Walking Dead, Thief
(ATTACK/ADJACENT, "not a spell"), Swap Home Bases, Strength, Ward,
Boobytrap, and Weakness — all verbatim from Eric's cards with printed
corner types and targeting markings; two printed typos on the faces
noted and corrected. All data-only (none implemented yet); these
become the authority for the expansion wave. 84 tests still passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 22:33:03 -04:00
co-authored by Claude Fable 5
parent dd89232499
commit e475253fb0
5 changed files with 52 additions and 51 deletions
+52 -51
View File
@@ -1355,12 +1355,12 @@
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Take three blank tokens and the boobytrap token, placing each of them face down anywhere on the board. If a player moves over the one boobytrapped token, he or she takes 4 points of physical damage. Boobytrap is permanent until triggered. You, as the caster, may move across the boobytrapped token without harm. Can also cast when BLINDED.",
"text": "Take three blank tokens and the Boobytrap token, placing each of them face down anywhere on the board. If a player moves over the one boobytrapped token, he takes 4 points of physical damage. Boobytrap is permanent until triggered. You, the caster, may move across the boobytrapped token without harm. Spell can be cast while BLINDed.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording."
}
},
{
@@ -1749,14 +1749,14 @@
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent heads straight for the nearest of his own treasures, during his own turns. He can do nothing else but cast Counteraction spells if needed. This lasts until opponent is on his own treasure, saying \"What am I doing here?\". Then he may move normally. In case of REFLECTION, both players are affected, as this is in essence a duration-type spell. This spell ends if both opponent's treasures are currently being carried.",
"text": "Opponent heads straight for the nearest of his own treasures, during his own turns. He can do nothing else but cast COUNTERACTION spells (if needed). This lasts until opponent is on his own treasure, saying, \"What am I doing here?\" Only then may he move normally. In case of REFLECTION, both players are affected, as this is in essence a duration-type spell. This spell ends if both opponent's treasures are being carried.",
"quantity": 1,
"faqRulings": [
"\"What am I doing here\" is a joke. You don't really have to say it. It's also the IDIOT'S choice as to whether he takes a short path through a WALL OF FIRE (for example), or a long path around it. He can avoid obstacles. If you happen to already be carrying one of your treasures when you are hit with this spell, it has no effect on you. What is meant by \"nothing can be done\" is that all your effort must be directed to getting to your nearest treasure. This still allows you to cast and draw spells if they help you in your goal, but it does not allow you to attack players or pick up other items, such as opponents' treasures. You could, however, destroy a wall if your nearest treasure is behind it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: More reasonable: opponent drops any treasure carried and cannot carry treasures until he is on his own treasure. As worded, many ambiguous situations can result, and there are different interpretations about what a wizard must or must not do in certain situations."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
@@ -1765,32 +1765,32 @@
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Cast an illusionary attack spell of your choice. The other player has a 50% chance (1 or 2 on the D4) of believing the spell to be real. If so, he takes damage from the spell. If the attack spell requires a NUMBER card, then one must e provided. If the attack normally requires L.O.S., so does the illusion. Only players and monsters are affected, not objects.",
"los": true,
"text": "Cast an illusionary attack spell of your choice. Your opponent has a 50% chance (1 or 2 on the D4) of believing the spell to be real. If so, he takes damage from the spell. If the attack spell requires a NUMBER card, then one must be provided. If the attack normally requires L.O.S., so does the illusion. Only players and monsters are affected, not objects.",
"quantity": 1,
"faqRulings": [
"Yep, you can use this to create a monster, or Swap, or Power Drain, even. Each opponent affected has a 50% chance to believe in it; in the case of a monster, each opponent rolls separately, the monster does not disappear just because one player doesn't believe in it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: We do not allow Illusionary monsters."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "interrupt",
"name": "Interrupt",
"set": "expansion1",
"cardType": "special",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Using this spell you may stop the game and cast any one spell. For any spell in progress, the interrupting spell acts first. This has priority over OPPORTUNITY FIRE.",
"text": "Using this spell you may stop the game and cast any one spell. If any spell is in progress, the interrupting spell acts first. This has priority over OPPORTUNITY FIRE.",
"quantity": 1,
"faqRulings": [
"If a player runs by in front of you, and you want to blast him with a spell, state that you are casting your INTERRUPT as he passes in front of you and you can cast the spell upon him."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
@@ -1800,14 +1800,14 @@
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Covers the surface of one square of the floor with acidic ooze. Any character entering the square takes on point of damage, and on a roll of 1 or 2 on the D4, falls down, dropping treasure, taking two more points of physical damage, and is unable to move for the rest of the turn. Any following turns that he tries to stand and exit must be rolled again as stated. Only 5 points of fire damage will destroy the ooze.",
"text": "Covers the surface of one square of the floor with acidic ooze. Any character or monster entering the square takes 1 point of damage, and on a roll of 1 or 2 falls down, drops treasure, takes 2 more points of physical damage, and is unable to move for the rest of the turn. Any following turns that he tries to stand and leave must be rolled again as stated. Only 5 points of fire damage will destroy the ooze.",
"quantity": 1,
"faqRulings": [
"This is a MONSTER. No, it does not block LOS, just lays in a layer on the floor, and is not moveable. Only fire, and no other type of attack, will hurt the ooze (except MONSTER BANE for 5 points)."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
@@ -1879,29 +1879,29 @@
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Trade card hands with any other player, if you want to. FULL REFLECTION only nullifies this spell.",
"text": "Trade card hands with any other player, if you want to. Only FULL REFLECTION nullifies this spell.",
"quantity": 1,
"faqRulings": [
"If you were really rude, you could dump all your cards except for MENTAL SWAP, and then trade hands. Of course, the other player might use a FULL SHIELD on you."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording."
}
},
{
"id": "opportunity-fire",
"name": "Opportunity Fire",
"set": "expansion1",
"cardType": "special",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "You may perform an attack out of turn, interrupting another player's turn. The other player must not e moving and must finish any spell started before you may perform your attack.",
"text": "You may perform an attack out of turn, interrupting another player's turn. The other player must not be moving and must finish any spell started before you may perform your attack.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4693.jpeg) - supersedes 5e database wording. Face has printed typo 'Yu may' (corrected here)."
}
},
{
@@ -1911,12 +1911,12 @@
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "This spell allows you to use up points from your life-points to add to your own attack for damage-point type spell, including magic stick spells.",
"text": "This spell allows you to use up points from your life-points to add to your attack for damage-point type spells, including magic wands.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: NEUTRAL (a booster played with an attack, not an attack itself)."
}
},
{
@@ -1938,17 +1938,17 @@
"id": "remove-curse",
"name": "Remove Curse",
"set": "expansion1",
"cardType": "neutral/counteraction",
"cardType": "counteraction",
"subtypes": [],
"los": false,
"text": "Remove effects of duration-type spells, even after they have taken effect, including spells which won't let you cast other spells while in effect, or spells that make you lose turn. Also will stop any \"good\" duration spell another player may be using on himself. Will work on permanent spells. There is only a limited chance of success against SHRINK and INVISIBLE though.",
"text": "Remove effects of one duration-type spell, even after it has taken effect. Includes spells which won't let you cast other spells & spells that make you lose turns. Can stop a \"good\" duration spell another player is using on himself. Works on permanent spells like SLOW DEATH. Has to hit to affect SHRINK and INVISIBLE.",
"quantity": 1,
"faqRulings": [
"This will stop permanent spells, even LIFESAVER, on a player. It does not affect magic items, such as ARTIFACTS, magic sticks, or magic stones, or an ANIMATED OBJECT."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: COUNTERACTION."
}
},
{
@@ -1958,14 +1958,14 @@
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Creates a fragrant but thorny rosebush which fills one entire square when created, and is permanent. Causes 3 points of damage to anyone passing through it. There is no L.O.S. through it.",
"text": "Creates a fragrant but thorny rosebush which fills one square. Causes three points of damage to anyone passing through it. A total of five points of damage will destroy it. There is no L.O.S. through it.",
"quantity": 1,
"faqRulings": [
"See THORNBUSH."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
@@ -1975,31 +1975,31 @@
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Lock a treasure or item in a magical safe too heavy to be carried. All LOCK-type cards will work on it. To smash it open takes 15 points of damage. Getting an item from a safe counts as picking that item up. SAFE dispels if object removed. Creator of SAFE knows the combination, and need not use PICK LOCK to open.",
"text": "Lock a treasure or item in a magical safe too heavy to be carried. All LOCK-type cards will work on it. To smash it open takes fifteen points of damage. Getting an item from a safe counts as picking that item up. Creator of SAFE knows the combination, and need not use PICK LOCK to open it.",
"quantity": 1,
"faqRulings": [
"If an item is in a SAFE, it is not considered to be lying on the ground. Thus, an item on a home base that is in a SAFE does not count as one of the 2 needed to win, though technically there is no way to create a SAFE on a home base, since it's an immobile object, and you can create objects there. If a SAFE is dispelled, the item inside immediately falls to the ground."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
"id": "shadow",
"name": "Shadow",
"set": "expansion1",
"cardType": "neutral",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Create SHADOW at the cost of one life-point per turn, starting the turn created. This image can punch, move, and carry objects, but cannot cast spells. The shadow cannot be altered by spells such as MIST-BODY, SHRINK, etc. Any damage at all destroys it. Movement (3) begins the turn the SHADOW is created. Sustaining the SHADOW during a \"lost turn\" still costs a life-point.",
"text": "Create a SHADOW at the cost of 1 life-point per turn, starting the turn created. SHADOW can punch, move, & carry objects, but cannot cast spells. SHADOW cannot be altered by spells such as MIST-BODY, SHRINK, etc. Any damage at all destroys it. Movement (3) begins the turn SHADOW is created. Sustaining SHADOW during a \"lost turn\" still costs a life-point.",
"quantity": 1,
"faqRulings": [
"This clearly only costs you a point during your OWN turn, not everyone else's too! The 1 point cost is paid at the beginning of each turn; you can stop Shadow anytime you feel like it."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording. Corner: ATTACK / L.O.S. (5e DB had it as a neutral summon)."
}
},
{
@@ -2062,12 +2062,12 @@
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Turns either a wall or a solid stone block into water. A wall turns into a WATERWALL with a range and damage of 2. A solid stone block turns to a WATERWALL with a range and damage of 4. As in WATERWALL, if you cannot wash back in a straight line for 4 spaces, you would take 4 points of damage from smacking up against a wall.",
"text": "Turns either a wall or a solid stone block into water. Wall turns into a WATERWALL with a range and damage of 2. Solid stone block turns into a WATERWALL with a range and damage of 4. As with WATERWALL, if you cannot wash back in a straight line, you would take damage for the number of spaces you cannot move.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4694.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2077,14 +2077,14 @@
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "This spell doubles all physical damage you do to others, and allows you to physically tear a treasure out of the grasp of another player if you occupy the same space (an attack). The other player must rolla 1 on the D4 to retain the treasure each turn. Duration equals NUMBER card played.",
"text": "Doubles all physical damage you do to others, and allows you to physically tear a treasure out of the grasp of another player if you occupy the same space (this would be an attack). The other player must roll a 1 on the D4 to retain the treasure. Duration equals NUMBER card played.",
"quantity": 1,
"faqRulings": [
"If you tear a treasure out of someone else's hands, this does NOT count as picking up an object and does not end your turn. In fact, you can tear a treasure out of somebody's hands and drop it on the floor even while carrying another treasure."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2093,13 +2093,13 @@
"set": "expansion1",
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "Swap your home base with any other player, so long as you both have an equal number of treasures on your home bases. You must be within L.O.S. of the other player with whom you are swapping.",
"los": true,
"text": "Swap your home base with any other player, as long as you both have an equal number of treasures on your home bases. You must be within L.O.S. of the other player with whom you are swapping.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2140,14 +2140,15 @@
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "This is not a spell. You may take on physical item from any other player if you occupy the same square as him or her. The item may not be a treasure.",
"los": false,
"text": "This is not a spell. You may take one physical item from any other player if you occupy the same square as him. The item may not be a treasure.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
}
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording. Corner: ATTACK / ADJACENT. Face states 'This is not a spell'."
},
"adjacent": true
},
{
"id": "thumb-of-god",
@@ -2155,15 +2156,15 @@
"set": "expansion1",
"cardType": "attack",
"subtypes": [],
"los": false,
"text": "Allows you to flip the die from a distance of no less than six inches onto the board so as to hit playing tokens. whichever space the tokens land closest to it where they must be located, including tokens knocked off the board. There is no Counteraction against this spell.",
"los": true,
"text": "Allows you to flip the die from a distance of no less than six inches onto the board so as to hit playing tokens. Whichever space the tokens land closest to is where they must be located, including tokens knocked off the board. There is no COUNTERACTION against this spell.",
"quantity": 1,
"faqRulings": [
"If your set says this card is LOS, ignore that. It can be aimed anywhere on the board. If you really, really hate this card, and you own the set, remove it from the game. There has been a bit of confusion about this card. It does NOT eliminate any pieces or players from the game. If they are knocked off the board, you just put them back on at the space which is nearest to the edge where they got knocked off."
],
"verification": {
"status": "verbatim",
"notes": "FAQ: if your printing says LOS, ignore it - it can be aimed anywhere on the board. Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy). Fan DB commentary: Also removed from our deck."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording. A physical-dexterity card; the digital version will need a designed equivalent (flagged for design)."
}
},
{
@@ -2173,14 +2174,14 @@
"cardType": "neutral",
"subtypes": [],
"los": true,
"text": "Swap any two items that are resting on the floor, both within you line-of-sight. Does not overcome GLUE. Does not work on players or monsters.",
"text": "Swap the positions of any two items that are resting on the floor, both within your line of sight. Does not overcome GLUE. Does not work on players or monsters.",
"quantity": 1,
"faqRulings": [
"If your Wizard is in LOS with 2 different objects which are resting on the floor, you may swap their positions. The two items must be normally mobile objects, not things like THORNBUSHES."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2207,14 +2208,14 @@
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent takes 1/2 point of damage for every space moved. BLOODSTONE will nullify this spell. This spell is permanent.",
"text": "Opponent takes 1/2 point of damage for every space moved. BLOODSTONE will nullify this spell. This spell is permanent. If this spell is REFLECTed, both players take 1/2 point of damage per space moved.",
"quantity": 1,
"faqRulings": [
"FULL SHIELD and REFLECTIONS have no effect on this after it's started, as they only work when a spell is first cast, not on subsequent effects of the spell. WALKING DEAD works on folks that are flying, as well."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4695.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2224,14 +2225,14 @@
"cardType": "neutral",
"subtypes": [],
"los": false,
"text": "When a player picks up one of your treasures, you may play at that time (out of turn) this card in him, signifying that he has set off a trap that you set on one of your own treasures (you need not specify) which one). Causes 3 points magical damage. Counteractions against WARD have no effect against the caster of WARD, but otherwise work as written.",
"text": "When a player picks up one of your treasures, you may play at that time (out of turn) this card on him, signifying that he has set off a trap that you set on that treasure (you need not specify ahead of time which treasure has the ward). Causes three points of damage. COUNTERACTIONs against WARD have no effect against the caster of WARD, but otherwise work as written.",
"quantity": 1,
"faqRulings": [
"This is to be played when a player picks up a treasure, you can't use it after a player has been carrying a treasure."
],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording."
}
},
{
@@ -2259,12 +2260,12 @@
"cardType": "attack",
"subtypes": [],
"los": true,
"text": "Opponent drops any treasure carried, and takes 2 times normal damage from any point-type spells or physical attacks. Duration of this spell equals NUMBER card played. Opponent cannot carry treasure for this duration. WEAKNESS and STRENGTH cancel each other.",
"text": "Opponent drops any treasure carried, and takes two times normal damage from any point-type spells or physical attacks. Duration equals NUMBER card played. Opponent cannot carry treasure for this duration. WEAKNESS and STRENGTH cancel each other.",
"quantity": 1,
"faqRulings": [],
"verification": {
"status": "verbatim",
"notes": "Quantity and membership from the official Expansion Set #1 rules-sheet card list (owner's copy)."
"notes": "Corrected 2026-08-15 from a photo of the owner's 6e-era Exp1 card face (research/scans/IMG_4696.jpeg) - supersedes 5e database wording. Face has printed typo 'carrytreasure' (corrected here)."
}
},
{
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