One command per beat — 1.5 seconds, the replay's 1x cadence — each
broadcast with its board state as it lands, starting a beat after
the human's own action settles. The pump is per-room, re-entrancy
guarded, and stops the moment the maze wants a human (or the game
ends). Watching an automaton stalk your treasure across the maze is
now a spectacle instead of a teleport.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>