The hand-drawn SVG token set wires in behind deliberately
undocumented query params — svgPlayers, svgCreatures, svgTerrain,
svgObjects, each =true — swapping that category's art everywhere it
draws: board tokens, lobby standees, roster. public/tokens-svg
symlinks research/tokens-svg, so under the dev server an edit to the
source art shows on the next refresh, and the production build copies
real files through the link. Nobody finds the door unless handed the
key; the photographed set remains the face of the game.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
IMG_4693-4696: Killer Ooze, Mental Swap, Opportunity Fire, Idiot,
Illusionary Attack, Interrupt, Shadow (ATTACK/LOS, not a neutral
summon), Safe, Stone To Water, Remove Curse (COUNTERACTION), Rosebush,
Power Attack (NEUTRAL booster), Thumb Of God (physical-dexterity card
flagged for digital redesign), Trader, Walking Dead, Thief
(ATTACK/ADJACENT, "not a spell"), Swap Home Bases, Strength, Ward,
Boobytrap, and Weakness — all verbatim from Eric's cards with printed
corner types and targeting markings; two printed typos on the faces
noted and corrected. All data-only (none implemented yet); these
become the authority for the expansion wave. 84 tests still passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
IMG_4691-4692: Create Pit, Deja-Vu, Disease (ATTACK/ADJACENT),
Adrenaline, Big Man, Blaster Wand, Glue, Handful Of Tacks
(NEUTRAL/ADJACENT, "Not a spell"), Heave-Ho, Dust Cloud, Fill Square
With Slime, and Fire Imp — all texts now verbatim from Eric's 6e-era
Expansion Set #1 faces with printed corner types and targeting
markings. These are data-only fixes (none of the twelve is implemented
in the engine yet); the corrected texts and metadata become the
authority when the expansion wave is built. Notable for that future
work: Disease is adjacency-triggered contagion, Heave-Ho throws
carried treasures as weapons, Dust Cloud is a permanent blind-zone,
and Fire Imp is an auto-attacking turret with waterbolt/waterwall as
its counters.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Eric spotted mismatches between the 5e-database-derived card data and
his physical 6e cards (photos IMG_4688-4690). All 15 texts are now
verbatim from the faces. Four were mechanical, now fixed in the
engine: BLIND's 6e text adds "engage in combat" — blinded punches
flail on a die roll; PICK LOCK's face states "This is not a spell" —
the lock cards and thrown weapons are physical actions NO SPELL cannot
silence; MIST-BODY passes doors and drifts through thornbushes but
does NOT pass the maze's stone walls (was backwards); WALL OF FIRE's
counteraction mode stops a Waterbolt (previously deferred). Metadata:
UGLY is L.O.S.-marked, MASTER KEY is NEUTRAL/ADJACENT, WIZARDBLADE
and PICK LOCK carry ADJACENT markings (new `adjacent` field), LARGE
ROCK is rethrowable by any player (already engine behavior),
BRAINSTONE's face has no corner type. 84 tests passing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
IMG_4684-4687: all 33 token types, six double-sided wizard standees
(front and back views), and 12 color-keyed treasure tokens documented
in research/tokens-6e.md. Verification checklist is now fully closed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Owner-measured: sector boards are 7.5in to a side (1.5in per space);
no errata sheet in the 6e box. Closes the physical checklist except
the optional counter-sheet inventory.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
IMG_4680-4683: Butt-Head and Mega-Monster (the last two cards with no
text from any source) transcribed verbatim; Force Field, Gift From
Above, Redirection, Dimensional Warp renames confirmed; Troll, Wraith,
Skeleton, Thought Steal, Warp Wand, Sticky Wand faces verified; number
cards confirmed to carry no rules text. cards.json is now 208 verbatim
/ 9 paraphrased / 3 uncertain (all Exp2, not owned). VERIFICATION.md
updated to v3 with all priority checks done.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
cards.json: 220 cards across base/Exp1/Exp2 with official 6E quantities
from Eric's rulebook (base = exactly 125, Exp1 = exactly 75), verbatim
text for all but two cards, FAQ rulings, and per-card verification
flags. boards.json: all six sector layouts, now physically verified
against Eric's board photos with zero corrections (research/
boards-verification.md), plus 2-8 player setup configurations.
rules-notes.md is the engine implementer's reference; VERIFICATION.md
tracks the few remaining spot-checks (Butt-Head and Mega-Monster card
text foremost).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
IMG_4674-4679: the four base-game boards plus the two Expansion Set #1
boards, photographed straight-down. These supersede the low-res BGG
scans as the authoritative source for wall and door positions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Primary source photos of the complete 6th edition rulebook and the
Expansion Set #1 rules sheet, both including official card lists with
quantities. Transcribed to official-6e-card-list.md; both lists sum
exactly to their stated deck sizes (125 and 75), closing the biggest
research gaps: per-card quantities and number-card distribution.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Assembled from the Wayback Machine (Tom Jolly's wizwar.com), BGG, and
fan archives: 5E rules transcription (6E is a light revision), Jolly's
2002 FAQ, ~208-card Chessex-era card pool with mechanics, all six
sector board layouts reconstructed from photos + fan redraws, and
setup diagrams. Gaps flagged for verification against Eric's copy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>