Add verified engine data layer: cards.json, boards.json, rules reference

cards.json: 220 cards across base/Exp1/Exp2 with official 6E quantities
from Eric's rulebook (base = exactly 125, Exp1 = exactly 75), verbatim
text for all but two cards, FAQ rulings, and per-card verification
flags. boards.json: all six sector layouts, now physically verified
against Eric's board photos with zero corrections (research/
boards-verification.md), plus 2-8 player setup configurations.
rules-notes.md is the engine implementer's reference; VERIFICATION.md
tracks the few remaining spot-checks (Butt-Head and Mega-Monster card
text foremost).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 18:50:41 -04:00
co-authored by Claude Fable 5
parent c60d70c5e1
commit 7a8aa62b65
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# 6th-Edition Verification Checklist — v2 (post rulebook/Exp1 scans)
**Status update:** the owner's photos of the 6e rulebook and Expansion #1 rules sheet
(`research/scans/` IMG_46654673, transcribed in `research/official-6e-card-list.md`)
have resolved most of the original checklist. Membership and quantities for the 6e
basic deck (69 unique + 34 numbers = 125) and Expansion #1 (59 unique + 14 numbers
= 75) are now OFFICIAL and encoded in `cards.json`.
## ✅ Done (answered by the scans — no photos needed)
- ~~Full deck census / per-card quantities~~ — official rulebook + Exp1 card lists.
- ~~Number-card spread~~ — base 2×12/3×10/4×7/5×4/6×1; Exp1 has its own: 2×5/3×4/4×3/5×2.
- ~~Dispel Creation membership~~ — ×1 basic AND ×2 Exp1 (the "125th card" question is closed).
- ~~Bomb~~ — on neither official list; not in this collection (presumed Exp2/7e-era).
- ~~Trap!, Speedstone~~ — confirmed ×1 each in the basic deck.
- ~~Force Field~~ — official Exp1 card ×1 (the FAQ's "mystery card" identified).
- ~~The die~~ — equipment list: one die numbered 14.
- ~~Rulebook wording items~~ — first-round "no combat" phrasing, punch/wall(20)/door(15)
damage, pick-up-ends-turn, door auto-relock, 50-50 junction rule, AUTO WARP details,
LOS center-to-center (still references the dropped center dots), ADJACENT/L.O.S.
markings, hand/draw limits — all confirmed; see rules-notes.md "RESOLVED" section.
## 📷 Remaining — card-face spot-checks
The `text` in cards.json comes from the 5e-era card database, not from 6e card faces.
One photo per card below settles the flagged uncertainties (status `uncertain` in
cards.json); a batch photo of the rest of the deck's faces would upgrade every card
to fully verified but is optional.
Priority cards to photograph (front, text legible):
- [ ] **BUTT-HEAD** and **MEGA-MONSTER** (Exp1) — no text, type, or LOS/ADJACENT
marking is known from ANY source. These are the only two cards in cards.json
with `text: null`.
- [ ] **GIFT FROM ABOVE** (Exp1) — presumed to be the card the 5e database calls
"Gift From God"; confirm title and text.
- [ ] **DIMENSIONAL WARP** (Exp1) — presumed = "Permawarp"; confirm.
- [ ] **REDIRECTION** (Exp1) — presumed = "Rewarp"; confirm.
- [ ] One **wand** card (e.g. BLASTER WAND) — confirm printed titles say "Wand"
(5e database says "Stick").
- [ ] **SKELETON**, **TROLL**, **WRAITH** (Exp1) — confirm whether the printed titles
are the short names or "Create Skeleton/Troll/Wraith".
- [ ] **FORCE FIELD** (Exp1) — text in cards.json is the FAQ's verbatim quote;
spot-check against the card.
- [ ] One **number card** face from the base deck and one from Exp1 (printed text
is undocumented; also confirms whether the two sets' number cards differ).
- [ ] **THOUGHT-STEAL** — confirm hyphenation of the printed title.
- [ ] Optional sweep: photograph the remaining card faces in batches of ~912 to
verify all wording verbatim (art may differ from the 5e scans the database used).
## 🗺️ Remaining — boards (ASSIGNED to a separate agent; do not duplicate)
Board photo verification is in progress elsewhere. For reference, the open items are:
doors on Layouts D and F, which 4 of the 6 layouts are in the base box, which layout
was replaced before 7e, board backs, and the setup-diagram letters / AUTO WARP
diagram. Results land in `boards.json`.
## 📐 Remaining — physical odds and ends
- [ ] **Physical dimensions** of a sector board (one photo next to a ruler/tape).
- [ ] **Errata sheet** — check the box for any loose insert (the 5e shipped one).
- [ ] Optional: token/counter-sheet photo (inventory is undocumented; the rulebook
confirms "two counter sheets" but not their contents).
## 📦 If Expansion Set #2 is ever acquired
Owner does not own Exp2; its 85 entries in cards.json keep null quantities. A census
would resolve: quantities, the 85-cards-vs-88-names arithmetic, Bomb's true home, the
Full Shield / Pick Lock / Reflection reprints, and the 16 Artifact cards (no scans of
them exist anywhere online — photograph individually).
---
## Where the answers go
| Finding | File to update |
|---|---|
| Card titles/wording, Butt-Head & Mega-Monster text | `cards.json` (`text`, `name`, `cardType`, `los`, flip `verification.status` to `verbatim`, clear notes) |
| Board findings | `boards.json` (separate agent) |
| Dimensions, errata sheet | `boards.json` / `rules-notes.md` as relevant |
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{
"_meta": {
"title": "Wiz-War Chessex-era sector boards (6th edition) and setup configurations",
"generatedFrom": [
"research/boards-6e.md (machine-verified layouts: BGG photos of the actual 6e tiles cross-checked against Jeff Barrett's jeloba.com redraws under all 8 symmetries)",
"research/rules-6e.md (5e rulebook text: board edges, AUTO WARP, doors; 6e setup-diagram description)"
],
"conventions": {
"grid": "Each sector board is a 5x5 grid. Cells are addressed [row, col], 1-indexed, row 1 = top, col 1 = left, in the canonical orientation used by research/boards-6e.md (arbitrary - boards are randomly rotated at setup).",
"walls": "Interior wall segments sit on edges between two cells and are listed as {\"cell\": [row, col], \"side\": \"S\"|\"E\"}: side S = the edge between [row,col] and [row+1,col]; side E = the edge between [row,col] and [row,col+1]. Every interior edge is expressed from its upper/left cell, so only S and E are needed.",
"doors": "Same {cell, side} convention. A door fills a wall gap; doors are locked at all times and relock after passage (see rules-notes.md).",
"perimeter": "Each side of a sector is a solid outer wall with exactly ONE one-space opening centered on the middle cell of that edge - i.e. openings at the N edge of [1,3], W edge of [3,1], E edge of [3,5], S edge of [5,3]. All six boards share this; it is encoded once here (edgeOpenings) rather than per board.",
"sectorJunctions": "The apparent double wall at the junction of any two sectors is treated as a single wall (5e rules text).",
"cellDecorations": "Cells have no other printed features. NOTE: 6e boards have NO center dots even though the rulebook LOS text references them (official FAQ) - eyeball cell centers for LOS."
},
"edgeOpenings": [
{
"edge": "N",
"cell": [
1,
3
]
},
{
"edge": "W",
"cell": [
3,
1
]
},
{
"edge": "E",
"cell": [
3,
5
]
},
{
"edge": "S",
"cell": [
5,
3
]
}
],
"provenance": "Layouts A-F are the six distinct Chessex-era mazes (4 ship in the 6e base box + 2 in Expansion Set #1; WHICH four are base is unknown - boards are unlabeled). The 5th/6th/7th editions use the same layouts (5e vs 6e confirmed by machine comparison; 7e likely, and per Jolly's site one 6e board layout was replaced before the 7e printing - which one is unidentified)."
},
"boards": [
{
"id": "board-a",
"name": "Layout A",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
2,
1
],
"side": "E"
},
{
"cell": [
2,
2
],
"side": "E"
},
{
"cell": [
3,
2
],
"side": "E"
},
{
"cell": [
3,
3
],
"side": "E"
},
{
"cell": [
4,
4
],
"side": "E"
},
{
"cell": [
1,
2
],
"side": "S"
},
{
"cell": [
1,
3
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
4
],
"side": "S"
},
{
"cell": [
2,
5
],
"side": "S"
},
{
"cell": [
3,
1
],
"side": "S"
},
{
"cell": [
4,
2
],
"side": "S"
},
{
"cell": [
4,
3
],
"side": "S"
},
{
"cell": [
4,
4
],
"side": "S"
}
],
"doors": [
{
"cell": [
3,
2
],
"side": "S"
},
{
"cell": [
3,
5
],
"side": "S"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4679.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile5.jpg (BGG pic184680) rotated 180 degrees; photo and redraw matched on every edge.",
"photo": "research/images/6e-photo-tile5.jpg",
"ownerPhoto": "research/scans/IMG_4679.jpeg"
}
},
{
"id": "board-b",
"name": "Layout B",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
2,
2
],
"side": "E"
},
{
"cell": [
2,
3
],
"side": "E"
},
{
"cell": [
3,
1
],
"side": "E"
},
{
"cell": [
3,
3
],
"side": "E"
},
{
"cell": [
3,
4
],
"side": "E"
},
{
"cell": [
4,
1
],
"side": "E"
},
{
"cell": [
4,
2
],
"side": "E"
},
{
"cell": [
4,
3
],
"side": "E"
},
{
"cell": [
5,
2
],
"side": "E"
},
{
"cell": [
1,
2
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
2
],
"side": "S"
},
{
"cell": [
3,
5
],
"side": "S"
},
{
"cell": [
4,
4
],
"side": "S"
}
],
"doors": [
{
"cell": [
1,
5
],
"side": "S"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4677.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile1.jpg (BGG pic184445) rotated 180 degrees; photo and redraw matched on every edge.",
"photo": "research/images/6e-photo-tile1.jpg",
"ownerPhoto": "research/scans/IMG_4677.jpeg"
}
},
{
"id": "board-c",
"name": "Layout C",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
1,
1
],
"side": "E"
},
{
"cell": [
2,
2
],
"side": "E"
},
{
"cell": [
2,
4
],
"side": "E"
},
{
"cell": [
3,
3
],
"side": "E"
},
{
"cell": [
3,
4
],
"side": "E"
},
{
"cell": [
4,
1
],
"side": "E"
},
{
"cell": [
4,
4
],
"side": "E"
},
{
"cell": [
5,
3
],
"side": "E"
},
{
"cell": [
1,
3
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
2
],
"side": "S"
},
{
"cell": [
3,
2
],
"side": "S"
},
{
"cell": [
3,
3
],
"side": "S"
},
{
"cell": [
4,
2
],
"side": "S"
},
{
"cell": [
4,
3
],
"side": "S"
}
],
"doors": [
{
"cell": [
2,
1
],
"side": "S"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4676.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile3.jpg (BGG pic184447); rotate the canonical diagram 90 degrees CW to match the photo. Photo and redraw matched on every edge.",
"photo": "research/images/6e-photo-tile3.jpg",
"ownerPhoto": "research/scans/IMG_4676.jpeg"
}
},
{
"id": "board-d",
"name": "Layout D",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
1,
2
],
"side": "E"
},
{
"cell": [
2,
1
],
"side": "E"
},
{
"cell": [
3,
1
],
"side": "E"
},
{
"cell": [
4,
1
],
"side": "E"
},
{
"cell": [
1,
3
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
3
],
"side": "S"
},
{
"cell": [
2,
4
],
"side": "S"
},
{
"cell": [
2,
5
],
"side": "S"
},
{
"cell": [
3,
3
],
"side": "S"
},
{
"cell": [
3,
4
],
"side": "S"
},
{
"cell": [
3,
5
],
"side": "S"
},
{
"cell": [
4,
2
],
"side": "S"
},
{
"cell": [
4,
3
],
"side": "S"
},
{
"cell": [
4,
4
],
"side": "S"
}
],
"doors": [
{
"cell": [
2,
2
],
"side": "S"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4678.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile2.jpg (BGG pic184446); rotate the canonical diagram 90 degrees CW to match the photo. Research caveat: DOOR POSITION on this layout rests on photo+redraw agreement with lower-quality evidence - verify against the physical board. Layout has an unusually open east-west corridor through the home row.",
"photo": "research/images/6e-photo-tile2.jpg",
"ownerPhoto": "research/scans/IMG_4678.jpeg"
}
},
{
"id": "board-e",
"name": "Layout E",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
2,
2
],
"side": "E"
},
{
"cell": [
2,
4
],
"side": "E"
},
{
"cell": [
3,
2
],
"side": "E"
},
{
"cell": [
3,
4
],
"side": "E"
},
{
"cell": [
4,
1
],
"side": "E"
},
{
"cell": [
4,
3
],
"side": "E"
},
{
"cell": [
1,
2
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
1
],
"side": "S"
},
{
"cell": [
2,
3
],
"side": "S"
},
{
"cell": [
4,
2
],
"side": "S"
},
{
"cell": [
4,
3
],
"side": "S"
},
{
"cell": [
4,
5
],
"side": "S"
}
],
"doors": [
{
"cell": [
3,
1
],
"side": "E"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4674.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile6.jpg (BGG pic184683); rotate the canonical diagram 270 degrees CW (90 CCW) to match the photo. Door sits on a vertical wall. Photo and redraw matched on every edge.",
"photo": "research/images/6e-photo-tile6.jpg",
"ownerPhoto": "research/scans/IMG_4674.jpeg"
}
},
{
"id": "board-f",
"name": "Layout F",
"gridSize": [
5,
5
],
"homeSpace": [
3,
3
],
"treasureSpaces": [
[
2,
2
],
[
4,
4
]
],
"walls": [
{
"cell": [
2,
2
],
"side": "E"
},
{
"cell": [
3,
2
],
"side": "E"
},
{
"cell": [
3,
3
],
"side": "E"
},
{
"cell": [
4,
3
],
"side": "E"
},
{
"cell": [
4,
4
],
"side": "E"
},
{
"cell": [
1,
2
],
"side": "S"
},
{
"cell": [
1,
4
],
"side": "S"
},
{
"cell": [
2,
1
],
"side": "S"
},
{
"cell": [
2,
5
],
"side": "S"
},
{
"cell": [
3,
1
],
"side": "S"
},
{
"cell": [
3,
2
],
"side": "S"
},
{
"cell": [
3,
5
],
"side": "S"
},
{
"cell": [
4,
2
],
"side": "S"
},
{
"cell": [
4,
3
],
"side": "S"
}
],
"doors": [
{
"cell": [
1,
3
],
"side": "S"
},
{
"cell": [
5,
3
],
"side": "E"
}
],
"verification": {
"confidence": "confirmed",
"notes": "Physically verified 2026-08-15 against the owner's board photo research/scans/IMG_4675.jpeg (perspective-rectified, every boundary read visually, matched with zero diffs under pure rotation; see research/boards-verification.md). Earlier provenance: Photo 6e-photo-tile4.jpg (BGG pic184665) - the LOWEST-QUALITY photo of the six, with 2 near-threshold edges in the machine read; rotate the canonical diagram 90 degrees CW to match the photo. Verify both door positions and give all edges a once-over against the physical board.",
"photo": "research/images/6e-photo-tile4.jpg",
"ownerPhoto": "research/scans/IMG_4675.jpeg"
}
}
],
"setups": {
"_notes": "From the 6e rulebook back-page Set-Up Diagram (research/images/6e-rules-setup-diagram.jpg) and 7e rulebook pp. 8-9 (research/images/7e-rules-setup-2-8-players.jpg). Diagram contents are CONFIRMED as printed; interpretation of the letter labels is LIKELY - verify exact wording in the physical 6e rulebook. Boards are shuffled and randomly rotated face-down, laid out in the configuration for the player count, then flipped simultaneously; each player's sector is the one containing their home star (5e rules: each player chooses a sector at random). NAMING CONFLICT: the 5e rules text calls the corner connector the 'AUTO WARP' (used only in the 3-player game); the research's reading of the 6e/7e diagrams calls the same arc an 'Aisle Warp'. Assumed to be the same device - verify the 6e rulebook's term.",
"autoWarpRules": "5e rules text (verbatim gist): the AUTO WARP does not count as a space - you go directly from one end to the other; treat the connected board edges as adjacent for all purposes including LOS and spell casting (straight line). It exists only in the 3-player setup. If a sector is RELOCATED, the AUTO WARP is discarded and only opposite board edges connect. ROTATE SECTOR has no effect on the AUTO WARP.",
"wraparoundRules": "Board edges are open at the letter-marked openings: leaving the map at opening letter X re-enters at the matching letter X on the opposite side. If a wall right next to a lettered exit is smashed down, you can enter the opposite board edge at the point relative to where the wall was smashed. Wrap-connected openings are treated as adjacent for movement and LOS (7e diagram LOS examples).",
"configurations": [
{
"players": 2,
"source": "6e setup diagram",
"arrangement": "2 sectors stacked in a 1x2 column (5 wide x 10 tall)",
"boardsRequired": 2,
"edgeLetters": "Top sector: {top: A, left: C, right: B}. Bottom sector: {left: B, right: C, bottom: A}. Matching letters wrap: off the top at A re-enters at the bottom at A; top-right (B) connects to bottom-left (B); top-left (C) connects to bottom-right (C).",
"verification": "Letter interpretation LIKELY; verify against physical rulebook. Note the crossed B/C pairing."
},
{
"players": "2 (variant)",
"source": "Expansion rules ('Two Player Variant') + 7e diagram (B'/C')",
"arrangement": "Same 1x2 column with the B and C exits crossed the other way, so each player has both a B and a C exit in his own sector ('a lot more fun this way').",
"boardsRequired": 2,
"verification": "Verbatim from expansion rules; 7e diagram shows it as B'/C' with pairings swapped straight-across."
},
{
"players": 3,
"source": "6e setup diagram",
"arrangement": "Stair/L shape - one sector on the top row (offset right), two on the bottom row.",
"boardsRequired": 3,
"edgeLetters": "Convex outer openings pair by letter (wraparound). At the concave corner, the two openings facing the notch are joined by the AUTO WARP / 'Aisle Warp' arc (stepping out one opening brings you around the corner into the other).",
"verification": "Exact letter placement not documented; AUTO WARP behavior verbatim from 5e rules (see autoWarpRules)."
},
{
"players": 4,
"source": "6e setup diagram",
"arrangement": "2x2 square (10x10 spaces).",
"boardsRequired": 4,
"edgeLetters": "Straight-across wrap: left-edge openings A,B pair with right-edge openings A,B on the same rows; top C,D pair with bottom C,D on the same columns.",
"verification": "LIKELY. Contrast: the 7e rulebook's 4-player diagram is MISPRINTED per the official FAQ (opposite edges should carry identical letters)."
},
{
"players": 5,
"source": "6e setup diagram",
"arrangement": "Plus/cross shape (4 arms + center). Marked '2 sets required'.",
"boardsRequired": 5,
"edgeLetters": "Opposite arm tips wrap to each other (A-A top/bottom, B-B left/right); diagram arrows show the concave corner openings warping around the corners.",
"verification": "LIKELY; needs 2 copies of the game (or base + Expansion #1 boards)."
},
{
"players": 6,
"source": "6e setup diagram",
"arrangement": "3x2 rectangle. Marked '2 sets required'.",
"boardsRequired": 6,
"edgeLetters": "Straight-across wrap: top A,B,C to bottom A,B,C; left D,E to right D,E.",
"verification": "LIKELY."
},
{
"players": 7,
"source": "7e rulebook (NOT printed in 6e)",
"arrangement": "Pinwheel arrangement of 7 sectors with aisle-warp arcs around the notches.",
"boardsRequired": 7,
"verification": "7e-only configuration; usable as a house extension for 6e."
},
{
"players": 8,
"source": "7e rulebook (NOT printed in 6e)",
"arrangement": "Two printed options: a large cross with doubled arms, or a 2x4 rectangle with straight-across wrap.",
"boardsRequired": 8,
"verification": "7e-only configuration; usable as a house extension for 6e."
}
],
"relocateSector": "The RELOCATE SECTOR spell moves a whole sector during play (translation only, no rotation; the map must stay connected). The rulebooks show a resulting staggered configuration and how edges reconnect: after a relocation only opposite board edges connect (any AUTO WARP is discarded). FAQ: you cannot end up with two isolated 2-board islands."
},
"verificationSummary": {
"needsPhysicalCopy": [
"Doors on Layouts D and F (photo quality); once-over of all six layouts against the real tiles",
"Which 4 of the 6 layouts ship in the 6e base box (vs Expansion Set #1's 2)",
"Which one 6e board layout was replaced before the 7e printing",
"Exact rulebook wording for treasure-space setup, wraparound/aisle-warp movement and LOS, sector assignment, edge-letter placement, and the 2-player variant",
"Physical board dimensions and whether the backs are blank (single-sidedness is LIKELY, not confirmed)",
"Whether the treasure-space glyph is officially called a 'treasure start square' in the 6e rulebook (meaning inferred from parallel rules in other editions)",
"Any errata sheet in the box (the 5th edition shipped one)"
]
}
}
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# Wiz-War 6e — Engine Implementer's Rules Reference
Distilled from `research/rules-6e.md` (verbatim 5th-edition rules text, which the 6e
rulebook lightly revises), `research/official-faq-2002.txt` (Tom Jolly's official FAQ,
Sept 2002), and — **primary source**`research/official-6e-card-list.md`, the owner's
scanned 6e rulebook and Expansion #1 rules sheet (photos in `research/scans/`,
IMG_46654673). The scan's rules-confirmation section verifies that the core rules in
§§111 below match the printed 6e booklet. Remaining open questions are collected at
the end — see also `VERIFICATION.md` for the photo checklist.
**6e deltas over the 5e text (confirmed):** "You cannot attack yourself" is stated
explicitly (6e-first rule); deck is 125 cards (5e: 124) — the 125th card is **Dispel
Creation ×1**, moved into the basic set without its text being edited (official card
list); boards have no printed center dots even though the LOS text still references
them (confirmed).
---
## 1. Game setup
- Equipment (confirmed, 6e rulebook): four boards, deck of 125 cards, two counter
sheets, four plastic bases, one die **numbered 14**.
- Each player gets one sector board (chosen face down at random); sectors are assembled
per the player-count configuration (see `boards.json``setups`), then flipped
simultaneously.
- Player's pawn starts on the center square of his sector = his **home base**.
- Each player's **two treasure chests** start on the two marked circles of his own sector.
- Deal **7 cards** to each player; rest is the draw pile. **If Trap! is drawn on the
deal, discard it and redraw** (trap cards otherwise fire the moment they are drawn).
- Everyone starts at **15 life points**. 0 = dead and out. **No upper limit** on life
gained during play.
- Turn order: clockwise, starting with the highest die roll.
## 2. Victory / elimination
Two ways to win:
1. **Kill** all other players.
2. **Treasure**: capture two treasures from opponents (need not be from the same player)
and drop them, one at a time, on your **own home base(s)**.
Elimination without dying: the moment **both** of the treasures you protect sit on other
players' home bases, you are out (cards discarded, not awarded).
- A dead player cannot win, even posthumously; his home base becomes invalid for
eliminating others, but his treasures remain valid win-objects.
- FAQ: if a player is eliminated, treasures left on **his** home base no longer count
toward eliminating their owners.
- Dying while performing a would-be-winning action: death resolves first; the player is
eliminated (no win).
- Kill credit: the **last attacker** gets all the dead player's cards, then must discard
down to the 7-card hand limit. FAQ: **second-hand kills** (falling walls, monsters)
give NO cards; a monster's kill gives its controller nothing.
## 3. Turn structure
Within a turn a player may, **in any interleaved order** (movement is divisible around
other actions):
- **Move** up to 3 spaces (base rate).
- **Attack once** (one ATTACK card, or a punch, or an attack on an inanimate object —
exactly one attack per turn total).
- Play **any number** of NEUTRAL cards (and COUNTERACTIONs used as neutrals).
- Drop objects (any time during own turn), make deals (requires LOS), etc.
- **Draw up to 2 cards at the END of the turn only.** Hand limit 7 (Brainstone: 9;
displayed stones/keys count toward the limit). Over-limit: discard immediately.
Voluntary discarding just to redraw is allowed (own turn only).
Hard turn-enders / restrictions:
- **Picking up ANY object ends the turn immediately** (only card-drawing may follow).
You cannot pick up objects out of turn (even if a Teleport lands you on one).
FAQ: you can't pick up two objects at once, even from one space.
- **First round of turns: no ATTACKS.** The 6e rulebook prints "no combat during the
FIRST round of turns" (confirmed); the FAQ errata says to read it as "no ATTACKS" —
indirect damage like Destroy Wall on round one is legal; Speed does not circumvent it.
- **You cannot attack yourself** (explicit in 6e) **or your own monsters**.
- **Lost turn**: the player may do NOTHING except play COUNTERACTIONs — cannot move,
cast, or even **draw cards**. Lost turns accumulate. A lost turn while under a
duration spell still burns a turn of that duration. If your own reflected attack
costs you "a turn", it is the CURRENT turn.
**"Turn" for durations/lost turns:** an effect starts when cast and ends at the
*beginning* of one of the caster's turns. FAQ refinement (interaction with Speed):
duration still ends at the start of a caster's turn, but the *count* of turns is based
on the recipient's turns.
## 4. Movement
- Base 3 spaces/turn. May add **one** NUMBER card to the turn's movement
(e.g. "4" → up to 7). Die is never used for movement. Orthogonal grid movement
(walls block; door passage requires the door opened).
- Board edges wrap via lettered openings; see `boards.json` `setups` for wrap and
AUTO WARP rules (warp = adjacency for movement, LOS, and spells).
- Walking past opponents/monsters is safe — no free hits for passing through.
## 5. The five card kinds (printed taxonomy)
1. **ATTACK** — max one per turn. May carry `L.O.S.` tag (the 6e rulebook documents
both **ADJACENT** and **L.O.S.** corner markings — confirmed).
2. **NEUTRAL** — unlimited per turn; **cannot be counteracted** (but see Negate Neutral,
a special/counteraction that cancels a neutral at cast time).
3. **COUNTERACTION** — the only cards playable **out of turn**; may also be played
during one's own turn as a neutral.
4. **NUMBER** (26 only; no 1s) — three uses: movement boost, spell DURATION (turns),
or spell POWER (damage). **One number card per action.** Any card played without a
number card has power **1**.
5. **MAGIC STONES** — permanent objects granting a reusable power; name contains
"STONE", text prefixed "POWER". Displayed face-up after first use but still count in
the hand. FAQ: may be discarded even after display.
Other classes on cards (expansion-era): TRAP (fires when drawn), SPECIAL (out-of-turn
cards like Interrupt/Opportunity Fire), INSTANT (Gift from God), OBJECT, ARTIFACT,
dual types (NEUTRAL/COUNTERACTION etc.). FAQ: cards printed "SELF" in early sets were
relabeled "LOS" in later printings (you are always in your own LOS) — a SELF-type spell
still cannot be cast on others. Cards marked ATTACK-NEUTRAL are Neutral cast on self,
Attack cast on others.
- Cards are used once then discarded face-up (discard pile is public; Deja-Vu searches
it). Exceptions: physical objects (stones, Dagger, Large Rock, Wizardblade, Master
Key, sticks…) stay in hand until dropped/thrown/discarded.
- If cards are to be randomly lost/taken from a hand, displayed cards are first taken
back into the hand before the choice.
- Physical actions (pick/remove/jam locks, throwing daggers) are **not spells**
(immune to spell-only counters like Absorb Spell / Full Shield).
## 6. Combat, damage, life
- An attack automatically hits unless counteracted. A spell that misses **dissipates**
it never hits something behind the target.
- **Punch**: no card, counts as the turn's attack, 1 damage, same square required
(adjacent square if the target fills its square).
- Inanimate objects: only walls, doors, and thornbushes are attackable. Wall = 20 hp,
door = 15 hp. Attacking one consumes the turn's attack.
- **Physical vs magical damage** both reduce life; distinction matters only where cards
say so. Physical: rock, dagger, punch, falling wall. Magical: spell-caused (firewall
crossing, Wizardblade, Lightning Blast…).
- You cannot physically attack through any wall, firewall, or bush.
- Deals/trades of any kind are legal while in LOS.
## 7. Counteraction timing (resolution order)
- Played immediately after the attack, by the target. Counteracting is always optional.
- **Counteractions resolve BEFORE the attack takes effect.** (Bloodstone reduces
Fireball damage before the Fireball destroys the stone; Absorb Spell beats Card
Erasure.)
- Multiple counteractions may stack against one attack, sequentially or added; the
defender picks their own ordering. (Two Blunts on 5: 5 → 3 → 2, round up each time.)
- Counteractions can themselves be counteracted (Anti-Anti…), bouncing before coming
to rest.
- Fractional damage from halving: **round UP**.
- **If ALL damage from a spell is stopped, its secondary effects are stopped too**
(e.g. Lightning Blast's stun). (Known FAQ conflict on Create Wraith's card-steal —
the fan DB sides with the rule; flag for house ruling.)
- A counteraction is instantaneous and affects only the one attack it answered
(Absorb does not pool across attacks; Slow Death is countered one tick at a time).
- If a spell is counteracted, its accompanying NUMBER card is discarded with it.
- Hit by an out-of-turn source during your own turn (e.g. Fire Imp): you may respond
only with counteractions.
- Escape-type responses (Teleport, Blink, Invisible, Shrink) make the attack miss
entirely; Anti-Anti does NOT work against escapes, only against direct counters.
## 8. Walls, doors, LOS, map changes
- **LOS** = straight segment from the center of the attacker's square to the center of
the target's square (for Create Wall: center of the wall to be created). ANY wall
clip breaks it — FAQ: "barely nicking a corner" is NOT LOS; a corner counts as
passing two walls (matters for Visionstone). 6e boards have no printed center dots;
eyeball centers.
- Movable objects generally don't block LOS; fixed objects (walls, firewalls, illusion
walls, thornbushes, doors, solid stone) do.
- **Doors**: locked at all times; opened only via cards (Pick Lock, Master Key…);
auto-relock after passage. You may cast through an opened door without stepping
through. You cannot tailgate unless the opener states he is holding the door; only
Remove Lock keeps a door permanently open; Jam Lock beats Master Key.
- **Map-changing cards** place tokens. Creation constraints: nothing may be created on a
home base or on an occupied square (walls exempt — they live between squares; walls
never diagonal, only on lines between spaces). FAQ: teleports/swaps may drop things
on home bases as long as *immobile* objects (Solid Stone, Thornbush) never end up
there; cards override rules where explicit (Waterwall on a Wall of Fire).
- Wall/door destroyed at a sector junction, then Rotate Sector: 50/50 die roll decides
which sector keeps the alteration.
- Thrown objects land in the targeted square, or immediately before an intervening
barrier. FAQ: objects (never treasures) may be thrown; thrown objects deal no damage
unless the card says so.
## 9. Objects and treasures
- Dropping: any time during own turn; token goes on the pawn's square, the object's
card sits beside the board; the next taker must take the card into hand.
FAQ: discarding a physical object needn't place it on the board (discard pile is
fine); own turn only. Cursed objects (Load Stone) can't be discarded.
- **Treasures: carry at most ONE** (own or opponent's — FAQ kills the 7e wording that
implied one-of-each). Not a hand card, cannot be thrown, may carry any number of
other objects alongside. You may re-steal your own treasure off an enemy home base.
- Objects can only be taken from a living player via cards that explicitly remove/
destroy objects (Drop Object etc.) — Medusa-then-loot is illegal. (Artifacts are the
exception: walking into the holder's square and declaring the take — one per turn,
not an attack; see below.)
- FAQ: Wizards and monsters are generally NOT "objects" for object-targeting spells
(Teleport Object, Animate Object) — badly defined pre-8e; Drag explicitly DOES work
on wizards/monsters. House-rule the rest.
## 10. The die
d4 — the 6e equipment list confirms "one die numbered 14". Never for movement.
Random direction: pick the intended direction's number, then roll. 50/50 checks:
12 low / 34 high, assignment declared beforehand.
## 11. Expansion-layer rules (Exp1/Exp2, verbatim source in rules-6e.md §3)
The monster and magic-wand rules below are confirmed by the owner's scanned
Expansion #1 rules sheet ("Expansion Set #1, Third Edition Rules"). Note: this
Chessex-era printing calls the charged items **magic wands** (Blaster/Shift/Sticky/
Warp WAND on its card list), where the 5e-era card database says "Stick" — same
mechanics.
**Monsters** — obey creator (Imp excepted), move during controller's turn (slaved to
extra/lost turns), cannot hurt their creator, can't carry/cast/use hand cards unless
their card says so, permanent until killed. Attack once per turn; cannot attack on
their creation turn (creation itself is the attack that turn; later turns wizard +
monster both attack). Monsters can attack monsters; you can't attack your own. Monster
kills award no cards. No NUMBER cards on their movement, but neutrals (Mist-Body,
Speed) may be cast on them. Monsters suffer floor hazards and count as "Opponent"/
"Anyone" targets. Running past a monster is safe (Buck/Fire Imp excepted). "Monster" =
damage-dealing creations: Alter Ego, Shadow, Familiar, Killer Ooze count; Slime,
Animate Object, Decoy, Buck do not. If the controller dies, his monsters vanish.
A monster's attack is not YOUR attack (doesn't break Buddy).
**Flying/levitating** — immune to ground effects (Tacks, Killer Ooze, Waterwall).
**Magic Sticks / Wands** — "Stick"/"Wand" in the name; charges set by NUMBER card at first use
(number card is discarded — FAQ); max one use per turn regardless of Speed/Adrenaline
(limit is on the object); no recharge; transfer carries remaining charges; Amplify/Add
work when setting charges; sticks don't burn; count in hand; Absorb Spell can't touch
them (objects, not spells). FAQ: needn't stay displayed (refines expansion text).
**Artifacts** (Exp2 only) — steal by entering the holder's square and declaring it
(NOT an attack, one per turn, no stealth protection prevents it); turn continues after
a steal (but picking one off the floor ends the turn as normal). Any player may at any
time WISH one out of existence: cost 4 life (irreversible) + discard entire hand
(cursed cards excepted). Attack-artifacts limited to once/turn; others unlimited.
Discarding (crushing) artifacts is legal on your own turn.
**Transformations** (Ghost/Vampire/Werewolf) — you remain a Wizard, not a monster.
**Multi-attack effects** (Adrenaline, Claw of Mars) — never let a once-per-turn object
fire twice; extra attacks must come from other sources.
**Variants (official, optional):** Team play (4p: seats 1+3 vs 2+4; 6p: 3 teams of 2;
win = kill or 3 opponent treasures on team bases; no attacking teammates; card
reveals/trades only in LOS). Two-player crossed-exits variant (see boards.json).
Doors variant: a wizard may open the doors of his own sector without a key.
## 12. Notable per-card engine gotchas (from the FAQ — full text in cards.json)
- Reflection works on non-LOS spells and "numbers of things" (Thought Steal → both
players lose a card to each other); reflected Around-the-Corner spells retain the
corner-bend.
- Power Drain + Reflection cancels; Power Drain + Blunt still drains the full amount
(blunting damage-taken, not the spell).
- Ugly is instantaneous (no duration), works on invisible/shrunken (self-cast, no
to-hit), not on Blinded players; forced retreat happens out of the victims' turns.
- Fear is self-cast (uncounterable), forces card-based escape if available, beats Go
Away and Ugly; measured 3 spaces by walking distance.
- Teleport: counteraction-mode dodges outright; destination must be a vacant space;
Swap-before-Teleport ok, not after; Reuse Spell allows double Teleport but not
double Swap ("replaces movement").
- Illusion Wall: belief rolled per player at first sight; a believer's destruction of
it is private; even knowledge of fakeness doesn't grant LOS through it.
- Medusa: total lockout (no spells/sticks/stones/artifact use), immune to damage,
TRAPs, Slow Death, It — but still Swappable; carried gear petrifies except artifacts.
- Area spells count ranges through Permawarp/Door-to-Door warps (count to the warp
mouth, continue from the far end).
- Lost-turn + reflected Lightning Blast: lose the rest of the CURRENT turn incl. draws.
---
## RESOLVED by the owner's scans (official-6e-card-list.md)
- **The 125th card**: Dispel Creation ×1 in the 6e basic deck (AND ×2 in Exp1). CLOSED.
- **Per-card quantities**: fully documented for the 6e basic deck (91 + 34 numbers)
and Expansion #1 (61 + 14 of its OWN number cards, no 6s). CLOSED.
- **Number-card distribution**: base 2×12/3×10/4×7/5×4/6×1; Exp1 2×5/3×4/4×3/5×2. CLOSED.
- **Bomb**: on NEITHER official list — not in the owner's 6e+Exp1 collection; the DB
commentary's "6th edition card" guess is wrong for this printing. Presumed Exp2/7e-era.
- **Trap! / Speedstone**: confirmed in the 6e basic deck (×1 each). CLOSED.
- **"FORCE FIELD"**: mystery closed — it is an official Expansion #1 card (×1); text
recovered from the FAQ's verbatim quote.
- **The die**: equipment list confirms "one die numbered 14". CLOSED.
- **First-round wording**: the 6e rulebook prints "no combat during the FIRST round";
the FAQ's "no ATTACKS" reading is errata, not rulebook text. CLOSED.
- **Core rules wording** (punch 1 dmg / wall 20 / door 15, pick-up-ends-turn, door
auto-relock, 50-50 junction rule, AUTO WARP details, hand/draw limits, LOS
center-to-center incl. the dot reference): all confirmed as written in §§111.
- **Exp1 card-count conflict**: 75 is correct (61 + 14); Jolly's-site figure of 84 is
wrong for this printing. CLOSED.
## OPEN QUESTIONS — still needs verification
1. **BUTT-HEAD and MEGA-MONSTER** (official Exp1 list): no text, type, or LOS info
exists anywhere — photograph the cards.
2. **Presumed renames** need card-face confirmation: GIFT FROM ABOVE (= DB "Gift From
God"?), DIMENSIONAL WARP (= "Permawarp"?), REDIRECTION (= "Rewarp"?); wand vs
"Stick" card titles; SKELETON/TROLL/WRAITH vs "Create Skeleton/Troll/Wraith".
3. **Verbatim card text**: all `text` fields come from the 5e-era card database, not
from 6e card faces — spot-check wording (and the ADJACENT/L.O.S. corner markings)
against the physical cards.
4. **Boards**: door positions on Layouts D and F; which 4 layouts are in the base box;
which layout was replaced before 7e; board dimensions/backs. (A separate agent is
verifying boards against photos — see boards.json.)
5. **Expansion #2** (owner does not own it): membership, quantities, and the
85-cards-vs-88-names / 106-per-Jolly's-site arithmetic remain unresolved; Bomb's
true home (Exp2 vs 7e) with it.
6. **Errata sheet**: check the box for one (the 5e shipped one).
7. **7th-edition delta** (130 cards vs 125): still undocumented.
8. **Torquemada** is a joke entry in the FAQ, not a card. Ignore.
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@@ -59,8 +59,11 @@ are saved in `research/images/`.
effect).
- **Doors:** drawn as a wooden plank with hinge/knob circles filling a wall gap. Each
layout has **1 or 2 printed doors** (8 doors across the 6 boards).
- **No other special spaces.** Each space has a small centering dot (decorative). There are
no numbered spaces, portals, or terrain printed on the Chessex boards — everything else
- **No other special spaces.** ~~Each space has a small centering dot (decorative).~~
**CORRECTION (2026-08-15, from owner's photos):** the physical 6e boards have NO centering
dots — the dots were an artifact of the fan redraws. (Consistent with the designer note
that 6e dropped the LOS center dots; the rulebook text still defines LOS center-to-center.)
There are no numbered spaces, portals, or terrain printed on the Chessex boards — everything else
(thornbushes, rocks, created walls/doors, etc.) is tokens placed during play.
- Boards are **single-sided**, black-and-white line art in 6e. *(Single-sidedness:
LIKELY — no photo or listing shows a printed back; the double-sided "classic/new"
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# Wiz-War 6e Board Verification — Owner's Photos vs. boards-6e.md
Verification date: 2026-08-15. Source photos: `research/scans/IMG_4674.jpeg`
`IMG_4679.jpeg` (owner's straight-down iPhone photos of the six physical sector boards,
3024x4032). Reference: the six reconstructed layouts AF in `research/boards-6e.md`.
**Method.** Each photo was EXIF-corrected, its board corners auto-detected (bright-region
extraction), and perspective-rectified to a 2200x2200 square. Every cell boundary was then
read visually from four overlapping 3x3-cell quadrant crops (~410 px per cell), with
dedicated close-ups for all door planks and all four perimeter edges. The resulting full
boundary map for each board was matched programmatically against layouts AF under all 8
rotations/reflections (walls + doors + treasure positions all included in the match).
Perimeter openings were additionally verified by dark-pixel profiling of the border band
(openings are printed as black jagged gaps in the white-brick frame).
## Verdict summary
**Every photo matched exactly one canonical layout with ZERO differences — walls, doors,
and treasure positions all agree.** All matches are pure rotations (no reflections),
as expected for printed boards. `boards-6e.md` section 3 is confirmed in full, including
the door positions on layouts D and F that were flagged UNCERTAIN.
### Mapping table
"Rotation" = how the canonical diagram in `boards-6e.md` must be rotated (clockwise) to
match the photo as shot.
| Photo | Layout | Rotation (canonical → photo) | Verdict |
|---|---|---|---|
| IMG_4674.jpeg | **E** | 90° CW | CONFIRMED EXACT |
| IMG_4675.jpeg | **F** | none (photo is in canonical orientation) | CONFIRMED EXACT |
| IMG_4676.jpeg | **C** | 90° CW | CONFIRMED EXACT |
| IMG_4677.jpeg | **B** | 90° CW | CONFIRMED EXACT |
| IMG_4678.jpeg | **D** | 270° CW (90° CCW) | CONFIRMED EXACT |
| IMG_4679.jpeg | **A** | 270° CW (90° CCW) | CONFIRMED EXACT |
Each layout appears exactly once — the owner's set is the complete six-layout collection
(base box + Expansion Set #1).
### The formerly-UNCERTAIN doors (D and F) — now CONFIRMED
- **Layout D, door (2,2)-(3,2):** on IMG_4678 (D rotated 90° CCW) this appears as a
vertical plank with two hinge roundels spanning the (4,2)|(4,3) boundary, capped by
brick blocks above and below. Unambiguous in close-up. Canonical position (2,2)-(3,2)
is **correct**.
- **Layout F, doors (1,3)-(2,3) and (5,3)-(5,4):** IMG_4675 shows F in canonical
orientation. Both doors are clearly printed: a horizontal plank with hinges in the
row-1/row-2 wall at column 3, and a vertical plank with hinges in the column-3/column-4
wall at row 5. Both canonical positions are **correct**.
No boards required correction, so there are no corrected coordinate lists or ASCII maps —
the canonical lists below stand as printed in `boards-6e.md`.
### As-photographed boundary maps (evidence record)
Full boundary sets as read from each photo, in the photo's own orientation
(V = (r,c)|(r,c+1), H = (r,c)|(r+1,c); row 1 = top of photo). These are what matched the
rotated canonical layouts with zero diffs.
- **IMG_4674 (E rot 90° CW):**
V: (1,3),(2,1),(2,4),(3,1),(3,3),(4,4),(5,1) ·
H: (1,2),(2,3),(2,4),(3,2),(4,3),(4,4) ·
Door: H (1,3)-(2,3) · T: (2,4),(4,2)
- **IMG_4675 (F, canonical):** identical to Layout F lists below.
- **IMG_4676 (C rot 90° CW):**
V: (2,1),(2,2),(2,3),(3,1),(3,2),(3,4),(4,4) ·
H: (1,2),(1,5),(2,4),(3,1),(3,3),(4,2),(4,3),(4,4) ·
Door: V (1,3)-(1,4) · T: (2,4),(4,2)
- **IMG_4677 (B rot 90° CW):**
V: (2,3),(2,4),(4,1),(4,4),(5,2) ·
H: (1,2),(1,3),(2,1),(2,2),(2,4),(3,2),(3,3),(3,4),(4,3) ·
Door: V (5,4)-(5,5) · T: (2,4),(4,2)
- **IMG_4678 (D rot 90° CCW):**
V: (1,2),(1,3),(2,1),(2,2),(2,3),(2,4),(3,1),(3,2),(3,3),(3,4),(4,4) ·
H: (3,1),(4,2),(4,3),(4,4) ·
Door: V (4,2)-(4,3) · T: (2,4),(4,2)
- **IMG_4679 (A rot 90° CCW):**
V: (1,2),(2,1),(2,2),(2,4),(3,1),(3,4),(4,1),(4,4),(5,3) ·
H: (1,4),(2,3),(3,2),(3,3),(4,2) ·
Doors: V (1,3)-(1,4), V (4,3)-(4,4) · T: (2,4),(4,2)
### Perimeter openings
All 24 sides (6 boards x 4 edges) verified: the outer wall is a white-brick band with
**exactly one one-space opening, always at the middle (third) space of the edge**, printed
as a black jagged gap in the band. Confirmed both visually and by dark-pixel profiling
(the middle position was the profiling maximum on 23/24 edges; the 24th — IMG_4678's east
edge — was confirmed by close-up crop). No off-center or extra openings anywhere.
---
## Final authoritative layouts (source of truth for boards.json)
Canonical orientation identical to `boards-6e.md` section 3. All six are now verified
against the physical boards; confidence: CONFIRMED (physical-photo verified).
Notation: 5x5 grid, (row, column), row 1 = top, column 1 = left. `H` at (3,3) = home
star on every board. `T` = treasure space (two per board, diagonally adjacent to home).
Walls V listed as (r,c)|(r,c+1); walls H as (r,c)|(r+1,c). Doors listed with the pair of
cells they join. Perimeter (identical on all six boards): solid outer wall with one
opening centered on each edge — north/south openings adjacent to cell (1,3)/(5,3),
west/east openings adjacent to cell (3,1)/(3,5).
### Layout A (photo IMG_4679, rotated 90° CCW on the table)
```
+-----+-----+ +-----+-----+
| |
+ +-----+-----+-----+ +
| | T | |
+ + + +-----+-----+
| H |
+-----+==D==+ + +==D==+
| T | |
+ +-----+-----+-----+ +
| |
+-----+-----+ +-----+-----+
```
- Walls V: (2,1)|(2,2), (2,2)|(2,3), (3,2)|(3,3), (3,3)|(3,4), (4,4)|(4,5)
- Walls H: (1,2)|(2,2), (1,3)|(2,3), (1,4)|(2,4), (2,4)|(3,4), (2,5)|(3,5), (3,1)|(4,1), (4,2)|(5,2), (4,3)|(5,3), (4,4)|(5,4)
- Doors: (3,2)-(4,2), (3,5)-(4,5)
- Treasure: (2,2), (4,4) · Home: (3,3)
### Layout B (photo IMG_4677, rotated 90° CW on the table)
```
+-----+-----+ +-----+-----+
| |
+ +-----+ +-----+==D==+
| T | | |
+ +-----+ + + +
| H | |
+ + + + +-----+
| | | | T |
+ + + +-----+ +
| | |
+-----+-----+ +-----+-----+
```
- Walls V: (2,2)|(2,3), (2,3)|(2,4), (3,1)|(3,2), (3,3)|(3,4), (3,4)|(3,5), (4,1)|(4,2), (4,2)|(4,3), (4,3)|(4,4), (5,2)|(5,3)
- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,2)|(3,2), (3,5)|(4,5), (4,4)|(5,4)
- Doors: (1,5)-(2,5)
- Treasure: (2,2), (4,4) · Home: (3,3)
### Layout C (photo IMG_4676, rotated 90° CW on the table)
```
+-----+-----+ +-----+-----+
| | |
+ + +-----+-----+ +
| T | | |
+==D==+-----+ + + +
H | |
+ +-----+-----+ + +
| | T | |
+ +-----+-----+ + +
| | |
+-----+-----+ +-----+-----+
```
- Walls V: (1,1)|(1,2), (2,2)|(2,3), (2,4)|(2,5), (3,3)|(3,4), (3,4)|(3,5), (4,1)|(4,2), (4,4)|(4,5), (5,3)|(5,4)
- Walls H: (1,3)|(2,3), (1,4)|(2,4), (2,2)|(3,2), (3,2)|(4,2), (3,3)|(4,3), (4,2)|(5,2), (4,3)|(5,3)
- Doors: (2,1)-(3,1)
- Treasure: (2,2), (4,4) · Home: (3,3)
### Layout D (photo IMG_4678, rotated 90° CCW on the table)
```
+-----+-----+ +-----+-----+
| | |
+ + +-----+-----+ +
| | T |
+ +==D==+-----+-----+-----+
| H
+ + +-----+-----+-----+
| | T |
+ +-----+-----+-----+ +
| |
+-----+-----+ +-----+-----+
```
- Walls V: (1,2)|(1,3), (2,1)|(2,2), (3,1)|(3,2), (4,1)|(4,2)
- Walls H: (1,3)|(2,3), (1,4)|(2,4), (2,3)|(3,3), (2,4)|(3,4), (2,5)|(3,5), (3,3)|(4,3), (3,4)|(4,4), (3,5)|(4,5), (4,2)|(5,2), (4,3)|(5,3), (4,4)|(5,4)
- Doors: (2,2)-(3,2) **[UNCERTAIN flag resolved: CONFIRMED from photo]**
- Treasure: (2,2), (4,4) · Home: (3,3)
### Layout E (photo IMG_4674, rotated 90° CW on the table)
```
+-----+-----+ +-----+-----+
| |
+ +-----+ +-----+ +
| T | | |
+-----+ +-----+ + +
D | H |
+ + + + + +
| | | T |
+ +-----+-----+ +-----+
| |
+-----+-----+ +-----+-----+
```
- Walls V: (2,2)|(2,3), (2,4)|(2,5), (3,2)|(3,3), (3,4)|(3,5), (4,1)|(4,2), (4,3)|(4,4)
- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,1)|(3,1), (2,3)|(3,3), (4,2)|(5,2), (4,3)|(5,3), (4,5)|(5,5)
- Doors: (3,1)-(3,2) (door in a vertical wall)
- Treasure: (2,2), (4,4) · Home: (3,3)
### Layout F (photo IMG_4675, photographed in canonical orientation)
```
+-----+-----+ +-----+-----+
| |
+ +-----+==D==+-----+ +
| T | |
+-----+ + + +-----+
| H |
+-----+-----+ + +-----+
| | T | |
+ +-----+-----+ + +
| D |
+-----+-----+ +-----+-----+
```
- Walls V: (2,2)|(2,3), (3,2)|(3,3), (3,3)|(3,4), (4,3)|(4,4), (4,4)|(4,5)
- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,1)|(3,1), (2,5)|(3,5), (3,1)|(4,1), (3,2)|(4,2), (3,5)|(4,5), (4,2)|(5,2), (4,3)|(5,3)
- Doors: (1,3)-(2,3), (5,3)-(5,4) **[UNCERTAIN flag resolved: both CONFIRMED from photo]**
- Treasure: (2,2), (4,4) · Home: (3,3)
---
## Observations from the physical boards
1. **No centering dots.** `boards-6e.md` section 2 claims "each space has a small
centering dot (decorative)". The photos show **no centering dots** — floor spaces
carry only irregular hatch/tick marks and occasional doodles. That claim should be
dropped (it likely came from the jeloba redraws, not the Chessex printing).
2. **Perimeter opening rendering:** openings are not merely absent wall — they are drawn
as a black jagged "void" interrupting the white-brick border band. Visually prominent.
3. **Door rendering:** every door is a wood-grain plank filling the full one-cell wall
gap, with a pair of round hinge/knob roundels at one end and brick end-caps. 8 doors
total across the six boards (A:2, B:1, C:1, D:1, E:1, F:2) — matches the count in
boards-6e.md.
4. **Boards are unlabeled** — no printed titles, numbers, or edition marks visible on the
faces, so base-box vs. Expansion-Set-#1 membership can't be read off the boards.
However, **art style groups the set**: IMG_4674 (E) and IMG_4675 (F) share one drawing
hand (6-pointed home star with concentric-diamond core, dense paired-tick hatching);
IMG_4677/4678/4679 (B, D, A) share another (8-pointed star with chevron core);
IMG_4676 (C) differs most (horizontal-dash floor hatching, star with a spiral core).
The E+F pairing by style is consistent with — but not proof of — E and F being the two
Expansion Set #1 boards.
5. **Decorative doodles** (no game effect, differ per board): skulls, mice/rats, bones,
daggers/broken swords, grass tufts, spider webs in some corners, a broken pot (A),
a jug (D), a barrel/pillbug sketch (B). These sit inside floor spaces and never on
boundaries.
6. **Treasure glyphs** are octagonal spiral rosettes, two per board, always diagonally
adjacent to the home star on the same diagonal — confirmed on all six (photos of
rotated boards show them at (2,4)/(4,2), which is the same diagonal rotated).
7. **All six matches were pure rotations** — no mirror match was needed, confirming the
photo set and the reconstruction describe the same physical printings.
8. Not verifiable from these photos: board backs (single-sidedness), physical dimensions,
rulebook wording — items 25 in boards-6e.md section 6 remain open.