The house rulings say how a loaded slime goes off

One spell per wizard who pushes in, oldest first — the card says only
that each goes off once.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Eric Wagoner
2026-09-07 16:05:03 -05:00
co-authored by Claude Fable 5.1
parent 44c7ff8379
commit 09fcaaf4e3
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long way round, and the goat lands on the victim's square. There long way round, and the goat lands on the victim's square. There
is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards
included, so a well-placed goat can ram for sixteen.</p> included, so a well-placed goat can ram for sixteen.</p>
<p>Spells cast at a FILL SQUARE WITH SLIME lodge in the gel, and a
slime may hold several. They go off one at a time, oldest first:
each wizard who pushes in springs one spell, the next wizard the
next. The card says only that each spell goes off once; the queue
is this table's reading. A slime shows how many it holds, and a
peek names them, since every cast into it was seen.</p>
<p>Clockwork wizards — the automatons — play from the same redacted <p>Clockwork wizards — the automatons — play from the same redacted
view a human seat gets and obey every rule; a tier changes what view a human seat gets and obey every rule; a tier changes what
they draw and know, never how correctly they play.</p> they draw and know, never how correctly they play.</p>