From 09fcaaf4e33b9b9b46476fd3d05982541f395f3b Mon Sep 17 00:00:00 2001
From: Eric Wagoner
Date: Mon, 7 Sep 2026 16:05:03 -0500
Subject: [PATCH] The house rulings say how a loaded slime goes off
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One spell per wizard who pushes in, oldest first — the card says only
that each goes off once.
Co-Authored-By: Claude Fable 5.1
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
---
packages/web/src/Help.svelte | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/packages/web/src/Help.svelte b/packages/web/src/Help.svelte
index b54af7c..153833e 100644
--- a/packages/web/src/Help.svelte
+++ b/packages/web/src/Help.svelte
@@ -216,6 +216,12 @@
long way round, and the goat lands on the victim's square. There
is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards
included, so a well-placed goat can ram for sixteen.
+ Spells cast at a FILL SQUARE WITH SLIME lodge in the gel, and a
+ slime may hold several. They go off one at a time, oldest first:
+ each wizard who pushes in springs one spell, the next wizard the
+ next. The card says only that each spell goes off once; the queue
+ is this table's reading. A slime shows how many it holds, and a
+ peek names them, since every cast into it was seen.
Clockwork wizards — the automatons — play from the same redacted
view a human seat gets and obey every rule; a tier changes what
they draw and know, never how correctly they play.