From 09fcaaf4e33b9b9b46476fd3d05982541f395f3b Mon Sep 17 00:00:00 2001 From: Eric Wagoner Date: Mon, 7 Sep 2026 16:05:03 -0500 Subject: [PATCH] The house rulings say how a loaded slime goes off MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit One spell per wizard who pushes in, oldest first — the card says only that each goes off once. Co-Authored-By: Claude Fable 5.1 Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG --- packages/web/src/Help.svelte | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/packages/web/src/Help.svelte b/packages/web/src/Help.svelte index b54af7c..153833e 100644 --- a/packages/web/src/Help.svelte +++ b/packages/web/src/Help.svelte @@ -216,6 +216,12 @@ long way round, and the goat lands on the victim's square. There is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards included, so a well-placed goat can ram for sixteen.

+

Spells cast at a FILL SQUARE WITH SLIME lodge in the gel, and a + slime may hold several. They go off one at a time, oldest first: + each wizard who pushes in springs one spell, the next wizard the + next. The card says only that each spell goes off once; the queue + is this table's reading. A slime shows how many it holds, and a + peek names them, since every cast into it was seen.

Clockwork wizards — the automatons — play from the same redacted view a human seat gets and obey every rule; a tier changes what they draw and know, never how correctly they play.