The house rulings say how a loaded slime goes off
One spell per wizard who pushes in, oldest first — the card says only that each goes off once. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
44c7ff8379
commit
09fcaaf4e3
@@ -216,6 +216,12 @@
|
||||
long way round, and the goat lands on the victim's square. There
|
||||
is no ceiling. MAD DASH doubles the whole allowance, NUMBER cards
|
||||
included, so a well-placed goat can ram for sixteen.</p>
|
||||
<p>Spells cast at a FILL SQUARE WITH SLIME lodge in the gel, and a
|
||||
slime may hold several. They go off one at a time, oldest first:
|
||||
each wizard who pushes in springs one spell, the next wizard the
|
||||
next. The card says only that each spell goes off once; the queue
|
||||
is this table's reading. A slime shows how many it holds, and a
|
||||
peek names them, since every cast into it was seen.</p>
|
||||
<p>Clockwork wizards — the automatons — play from the same redacted
|
||||
view a human seat gets and obey every rule; a tier changes what
|
||||
they draw and know, never how correctly they play.</p>
|
||||
|
||||
Reference in New Issue
Block a user