db3b14fd51f3a8dce97174369fd41be8031885a6
Game ten went the distance: the champion unpacked my winning carry with drop-object + adrenaline + teleport-exile, ferried his own clause-vulnerable chest beside him rather than leave it stealable, and banked at ten life through a point-blank fireball. Scars: verify a card counters before trusting it (NO SPELL is a curse, not a counter), carry through his reach only with real counteractions, and re-route everything after a sector relocation rewrites the world. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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