Game ten went the distance: the champion unpacked my winning carry
with drop-object + adrenaline + teleport-exile, ferried his own
clause-vulnerable chest beside him rather than leave it stealable,
and banked at ten life through a point-blank fireball. Scars: verify
a card counters before trusting it (NO SPELL is a curse, not a
counter), carry through his reach only with real counteractions, and
re-route everything after a sector relocation rewrites the world.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF