A9WK's clip showed the flaw: a turn owner who casts without moving left the camera staring into the wall its default heading happened to face, for the whole turn. The facing ladder grows two rungs: the eyes turn toward their OWN magic — a cast's target or cell, an attack's defender, a thrown object's landing — and when a reel opens on a stationary wizard with nothing to aim at, the camera faces the longest corridor from where they stand instead of hardcoded east. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>