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wizwar6e/packages
Eric WagonerandClaude Fable 5 c7e245a32a The reel camera looks where its wizard aims, never at a wall by default
A9WK's clip showed the flaw: a turn owner who casts without moving left
the camera staring into the wall its default heading happened to face,
for the whole turn. The facing ladder grows two rungs: the eyes turn
toward their OWN magic — a cast's target or cell, an attack's defender,
a thrown object's landing — and when a reel opens on a stationary
wizard with nothing to aim at, the camera faces the longest corridor
from where they stand instead of hardcoded east.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 16:51:08 -04:00
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