c7e245a32a0b3e164080490559d6cab8ac28e31f
A9WK's clip showed the flaw: a turn owner who casts without moving left the camera staring into the wall its default heading happened to face, for the whole turn. The facing ladder grows two rungs: the eyes turn toward their OWN magic — a cast's target or cell, an attack's defender, a thrown object's landing — and when a reel opens on a stationary wizard with nothing to aim at, the camera faces the longest corridor from where they stand instead of hardcoded east. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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