7c607ad5c7229ec85b7b44ad03ec506227935922
The attack/counteraction stack: casting an attack (or punching) opens a stack; the defender counteracts or passes, the attacker may respond (ANTI-ANTI nullifies a counter), and resolution runs the damage pipeline in play order. First effect wave, encoded from verified card text: Fireball (flat 5 + destroys carried magic stones if damage gets through), Lightning Blast (number damage + stun unless fully stopped), Powerthrust (2 + optional number), Waterbolt (caster-chosen damage/knockback split with push-away movement), Blunt (halve, round result up), Absorb (-3), Full Shield (spell-only stop), Reflection (half to both), Full Reflection (redirect), Absorb Spell (nullify and steal the attack card), Create/Destroy Wall (dynamic edge overrides layered over the board; collapse deals 4 to adjacent squares), Speed (extra turn), and TRAP! on draw (lose next turn, redraw). Lost turns skip on advance; unimplemented cards refuse to cast with a clear error. 35 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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