cards.json: 220 cards across base/Exp1/Exp2 with official 6E quantities from Eric's rulebook (base = exactly 125, Exp1 = exactly 75), verbatim text for all but two cards, FAQ rulings, and per-card verification flags. boards.json: all six sector layouts, now physically verified against Eric's board photos with zero corrections (research/ boards-verification.md), plus 2-8 player setup configurations. rules-notes.md is the engine implementer's reference; VERIFICATION.md tracks the few remaining spot-checks (Butt-Head and Mega-Monster card text foremost). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
285 lines
14 KiB
Markdown
285 lines
14 KiB
Markdown
# Wiz-War 6th Edition (Chessex, 1993) — Maze Board Research
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Research date: 2026-08-15. All source URLs are in `boards-sources.md`. Supporting images
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(photos of the actual 6e tiles, the 6e/7e rulebook setup diagrams, and clean fan redraws)
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are saved in `research/images/`.
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## Confidence key
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- **CONFIRMED** — verified from two independent primary/near-primary sources (photographs
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of the actual 6th-edition components cross-checked against a faithful fan redraw, or
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stated on the BGG version page / visible in rulebook scans).
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- **LIKELY** — single good source, or inferred with high confidence.
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- **UNCERTAIN** — needs verification against the physical copy.
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---
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## 1. What's in the box
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- **6th edition (Chessex, 1993):** 1 rulebook, **4 sector boards**, 2 sheets of tokens,
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125 spell cards, 1 die. *(CONFIRMED — BGG version page for "Chessex sixth edition";
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corroborated by the rulebook setup diagram, which marks the 5- and 6-player layouts
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"2 sets required".)*
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- **Wiz-War Expansion Set #1** (originally for 4th/5th ed., reprinted by Chessex 1994 to
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match the 6th ed.): 75 spell cards, **2 additional sector boards**, 2 sheets of tokens.
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Base + Expansion #1 = the **6 distinct maze layouts** photographed on BGG.
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*(CONFIRMED — BGG expansion page; a 5th-edition owner's photo caption: "The Six Sector
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tiles. Each unique.")*
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- **Wiz-War Expansion Set #2**: 85 cards ("Artifacts"), new tokens/rules — **no boards**.
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*(CONFIRMED — BGG expansion page.)*
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- **7th edition ("Classic Edition", Chessex, 1997):** 1 rulebook, **4 boards**, 2 sheets of
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die-cut counters, 4 stands, 130 spell cards, 1 die. Same 5x5 sector system; its rulebook
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adds printed configurations up to 8 players. *(CONFIRMED — BGG version page +
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rulebook-page photo.)*
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- The 5th, 6th, and 7th editions all use the **same maze layouts** (the 6th re-drew the art;
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layout-level identity of 5e vs 6e boards is CONFIRMED by the machine comparison described
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in section 3; 7e is LIKELY the same boards — same count, same era, art appears identical
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in photos).
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## 2. Sector board anatomy (CONFIRMED from photos of all six 6e tiles)
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- Each sector board is a **5x5 grid of square spaces** (25 spaces). Total play area is
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one sector per player (2p = 5x10, 4p = 10x10, etc.).
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- **Perimeter:** each side of a sector is a solid outer wall with exactly **one one-space
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opening centered on the middle space of each edge** (i.e., adjacent to row 3 / column 3).
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All six boards share this — so however sectors are shuffled and rotated at setup, the
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mid-edge corridors always line up with neighboring sectors and with the wraparound
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connections at the outer edges of the whole map.
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- **Home space ("start"):** the exact **center space (3,3)** of every sector, marked with a
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large 8-pointed star. The sector's wizard starts there and returns stolen treasure there.
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- **Treasure spaces:** **two per sector**, marked with an octagonal swirl/rosette glyph,
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always **diagonally adjacent to the home space on the same diagonal** — at (2,2) and
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(4,4) in the canonical orientation used below (photos of some tiles show them at
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(2,4)/(4,2), which is just the same board rotated 90°). Each player's two treasure
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tokens start on these. *(Glyph meaning is LIKELY from the parallel rule in every other
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edition — 8e calls them "treasure start squares" — and the token counts; verify wording
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in the 6e rulebook.)*
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- **Interior walls:** thick stone walls sitting on edges between spaces (never diagonal,
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never partial). Cell boundaries without walls are drawn as thin cracked lines (no game
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effect).
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- **Doors:** drawn as a wooden plank with hinge/knob circles filling a wall gap. Each
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layout has **1 or 2 printed doors** (8 doors across the 6 boards).
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- **No other special spaces.** ~~Each space has a small centering dot (decorative).~~
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**CORRECTION (2026-08-15, from owner's photos):** the physical 6e boards have NO centering
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dots — the dots were an artifact of the fan redraws. (Consistent with the designer note
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that 6e dropped the LOS center dots; the rulebook text still defines LOS center-to-center.)
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There are no numbered spaces, portals, or terrain printed on the Chessex boards — everything else
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(thornbushes, rocks, created walls/doors, etc.) is tokens placed during play.
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- Boards are **single-sided**, black-and-white line art in 6e. *(Single-sidedness:
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LIKELY — no photo or listing shows a printed back; the double-sided "classic/new"
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boards are an 8th-edition (FFG) feature.)*
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- Physical size: UNCERTAIN. A fan who reproduced them printed at 7.5 in square; the actual
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Chessex boards' dimensions need measuring from the physical copy.
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## 3. The six maze layouts (CONFIRMED, with caveats noted)
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**Provenance / verification method.** Two independent sources were machine-read
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pixel-by-pixel and compared:
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1. **Photographs of the actual 6th-edition tiles** posted to BGG by user louping0 ca. 2006
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(files `images/6e-photo-tile1..6.jpg`, BGG image IDs 184445, 184446, 184447, 184665,
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184680, 184683).
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2. **Jeff Barrett's (jeloba.com) clean 1500x1500 redraws** of "the standard boards from the
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5th edition & expansions" (files `images/jeloba-board-1..6.jpg`, recovered via the
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Wayback Machine).
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Every boundary between adjacent spaces was classified wall/door/open by pixel sampling in
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both sets, and each photo was matched against each redraw under all 8 rotations/reflections.
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**Every 6e tile matched exactly one redraw under a pure rotation** — three pairs matched
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perfectly on every edge, and the remaining differences were exactly the doors (thin light
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planks that the photo classifier reads as "open") plus 2 near-threshold edges on the one
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skewed photo (tile 4). Conclusion: the layouts below are the 6th-edition layouts, at very
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high confidence.
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**Caveats:** (a) door positions on layouts D and F rest on the photo + redraw agreeing but
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with 2 low-quality edges on the tile-4 photo — worth eyeballing against the physical
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boards; (b) which 4 of the 6 shipped in the 6e base box vs. which 2 came from Expansion
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Set #1 is UNKNOWN (boards are unlabeled); (c) canonical orientation below is arbitrary —
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boards are randomly rotated at setup anyway.
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**Notation.** Spaces are (row, column), row 1 = top, column 1 = left. `H` = home star
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(3,3). `T` = treasure space. `D` / `==D==` = door. Gaps in the outer border are the
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mid-edge openings. "Walls V" lists vertical walls as (r,c)|(r,c+1); "Walls H" lists
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horizontal walls as (r,c)|(r+1,c).
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### Layout A — photo `6e-photo-tile5.jpg` (BGG pic184680) rotated 180°
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```
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+-----+-----+ +-----+-----+
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+ +-----+-----+-----+ +
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| | T | |
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+ + + +-----+-----+
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| H |
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+-----+==D==+ + +==D==+
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| T | |
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+ +-----+-----+-----+ +
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+-----+-----+ +-----+-----+
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```
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- Walls V: (2,1)|(2,2), (2,2)|(2,3), (3,2)|(3,3), (3,3)|(3,4), (4,4)|(4,5)
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- Walls H: (1,2)|(2,2), (1,3)|(2,3), (1,4)|(2,4), (2,4)|(3,4), (2,5)|(3,5), (3,1)|(4,1), (4,2)|(5,2), (4,3)|(5,3), (4,4)|(5,4)
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- Doors: (3,2)-(4,2), (3,5)-(4,5)
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### Layout B — photo `6e-photo-tile1.jpg` (BGG pic184445) rotated 180°
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```
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+-----+-----+ +-----+-----+
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+ +-----+ +-----+==D==+
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| T | | |
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+ +-----+ + + +
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| H | |
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+ + + + +-----+
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| | | | T |
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+ + + +-----+ +
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+-----+-----+ +-----+-----+
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```
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- Walls V: (2,2)|(2,3), (2,3)|(2,4), (3,1)|(3,2), (3,3)|(3,4), (3,4)|(3,5), (4,1)|(4,2), (4,2)|(4,3), (4,3)|(4,4), (5,2)|(5,3)
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- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,2)|(3,2), (3,5)|(4,5), (4,4)|(5,4)
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- Doors: (1,5)-(2,5)
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### Layout C — photo `6e-photo-tile3.jpg` (BGG pic184447); rotate this diagram 90° CW to match the photo
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```
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+-----+-----+ +-----+-----+
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+ + +-----+-----+ +
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| T | | |
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+==D==+-----+ + + +
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H | |
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+ +-----+-----+ + +
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| | T | |
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+ +-----+-----+ + +
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+-----+-----+ +-----+-----+
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```
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- Walls V: (1,1)|(1,2), (2,2)|(2,3), (2,4)|(2,5), (3,3)|(3,4), (3,4)|(3,5), (4,1)|(4,2), (4,4)|(4,5), (5,3)|(5,4)
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- Walls H: (1,3)|(2,3), (1,4)|(2,4), (2,2)|(3,2), (3,2)|(4,2), (3,3)|(4,3), (4,2)|(5,2), (4,3)|(5,3)
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- Doors: (2,1)-(3,1)
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### Layout D — photo `6e-photo-tile2.jpg` (BGG pic184446); rotate this diagram 90° CW to match the photo
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```
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+-----+-----+ +-----+-----+
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+ + +-----+-----+ +
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| | T |
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+ +==D==+-----+-----+-----+
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| H
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+ + +-----+-----+-----+
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| | T |
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+ +-----+-----+-----+ +
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+-----+-----+ +-----+-----+
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```
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- Walls V: (1,2)|(1,3), (2,1)|(2,2), (3,1)|(3,2), (4,1)|(4,2)
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- Walls H: (1,3)|(2,3), (1,4)|(2,4), (2,3)|(3,3), (2,4)|(3,4), (2,5)|(3,5), (3,3)|(4,3), (3,4)|(4,4), (3,5)|(4,5), (4,2)|(5,2), (4,3)|(5,3), (4,4)|(5,4)
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- Doors: (2,2)-(3,2)
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- Note the long east-west corridor through the home row — this board is unusually open
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left-to-right.
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### Layout E — photo `6e-photo-tile6.jpg` (BGG pic184683); rotate this diagram 270° CW (90° CCW) to match the photo
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```
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+-----+-----+ +-----+-----+
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+ +-----+ +-----+ +
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| T | | |
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+-----+ +-----+ + +
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D | H |
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+ + + + + +
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| | | T |
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+ +-----+-----+ +-----+
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+-----+-----+ +-----+-----+
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```
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- Walls V: (2,2)|(2,3), (2,4)|(2,5), (3,2)|(3,3), (3,4)|(3,5), (4,1)|(4,2), (4,3)|(4,4)
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- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,1)|(3,1), (2,3)|(3,3), (4,2)|(5,2), (4,3)|(5,3), (4,5)|(5,5)
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- Doors: (3,1)-(3,2) (a door on a vertical wall)
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### Layout F — photo `6e-photo-tile4.jpg` (BGG pic184665); rotate this diagram 90° CW to match the photo
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```
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+-----+-----+ +-----+-----+
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+ +-----+==D==+-----+ +
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| T | |
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+-----+ + + +-----+
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| H |
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+-----+-----+ + +-----+
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| | T | |
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+ +-----+-----+ + +
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| D |
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+-----+-----+ +-----+-----+
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```
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- Walls V: (2,2)|(2,3), (3,2)|(3,3), (3,3)|(3,4), (4,3)|(4,4), (4,4)|(4,5)
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- Walls H: (1,2)|(2,2), (1,4)|(2,4), (2,1)|(3,1), (2,5)|(3,5), (3,1)|(4,1), (3,2)|(4,2), (3,5)|(4,5), (4,2)|(5,2), (4,3)|(5,3)
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- Doors: (1,3)-(2,3), (5,3)-(5,4) (this photo was the lowest quality; verify)
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## 4. Board setup / sector connection rules
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From the **6e rulebook's back-page "Set-Up Diagram"** (`images/6e-rules-setup-diagram.jpg`)
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and the **7e rulebook pp. 8-9** (`images/7e-rules-setup-2-8-players.jpg`). CONFIRMED as
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printed; interpretation of the letter labels is LIKELY (verify exact wording in the rules
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text).
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General procedure (from period rules summaries): boards are shuffled/randomly rotated under
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the table and laid out in the configuration for the player count; each player is assigned
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the sector containing their home star.
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Configurations:
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- **2 players:** 2 sectors stacked in a 1x2 column (5 wide x 10 tall). Edge labels:
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top sector {top A, left C, right B}; bottom sector {left B, right C, bottom A}.
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Matching letters are wraparound-connected: walking off opening A at the top re-enters at
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opening A at the bottom; the top sector's right opening (B) connects to the bottom
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sector's left opening (B), etc. The 7e rules also show a "two player variant" (B'/C')
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with the pairings swapped straight-across.
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- **3 players:** stair/L shape — one sector on the top row (offset right), two on the
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bottom row. Convex outer openings pair by letter; at the concave corner, the two
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openings that face the notch are joined by an "**Aisle Warp**" (drawn as an arc around
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the corner — stepping out one opening brings you around the corner into the other).
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- **4 players:** 2x2 square (10x10 spaces). Wraparound is straight across: left-edge
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openings A,B pair with right-edge openings A,B on the same rows; top C,D pair with
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bottom C,D on the same columns.
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- **5 players:** plus/cross shape (4 arms + center). **Requires 2 sets** (i.e., more than
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4 boards). Opposite arm tips wrap to each other (A-A top/bottom, B-B left/right);
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arrows in the diagram show the concave corner openings warping around the corners.
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- **6 players:** 3x2 rectangle. **Requires 2 sets.** Straight-across wrap: top A,B,C to
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bottom A,B,C; left D,E to right D,E.
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- **7 players** (7e rulebook): pinwheel arrangement of 7 sectors with aisle-warp arcs
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around the notches.
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- **8 players** (7e rulebook): two printed options — a large cross (doubled arms), or a
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2x4 rectangle with straight-across wrap.
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- **"Relocate Sector" spell card** can move a whole sector during play; the rulebooks show
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a resulting offset/staggered configuration and how edges reconnect afterward.
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Line-of-sight examples printed beside the 7e diagrams confirm: LOS is blocked by walls and
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by board-edge except through the wrap connections (wrap-connected openings are treated as
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adjacent).
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## 5. Expansion boards summary
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| Product | Era | Boards added |
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|---|---|---|
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| Expansion Set #1 (Jolly Games 1985 / Chessex 1994 reprint) | 4th/5th/6th ed. | **+2 sector boards** (the 2 extra layouts among the six above) |
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| Expansion Set #2 | 5th/6th ed. | none (cards/tokens only) |
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| 7th ed. "Classic Edition" (1997) | — | base has 4 boards; no separate board expansion found |
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| 8th ed. (FFG 2012) | redesign | 4 **double-sided** sector boards (one side "classic" layout, one side new), still one home + two treasure spaces per sector |
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| 8e: Malefic Curses (2013) | FFG | **+1 sector board** + portals (enables 5th player) |
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| 8e: Bestial Forces (2014) | FFG | none (monsters/spells) |
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## 6. What still needs the physical 6th-edition copy
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1. **Door verification** on Layouts D and F (photo quality), and a general once-over of all
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six ASCII maps against the real tiles (the machine read is high-confidence but the
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photos are ~1024 px scans of hand-drawn art).
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2. **Which 4 layouts are in the base box** (if the owner's copy is base-only, whichever 4
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they have answers it; the other 2 are Expansion Set #1's).
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3. **Exact rulebook wording** for: treasure-space setup, wraparound/aisle-warp movement and
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LOS, sector assignment, and the 2-player variant.
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4. **Physical dimensions** of a sector board, and whether the backs are blank.
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5. Any **errata sheet** in the box (the 5th edition shipped one).
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