7585a5e88d5d52123c82240788771c922d40a601
Game eleven's silent turns, diagnosed from the ledger. Automaton III proposed DESTROY WALL at a wall its visionstone could see — but the engine's edge-target casts never honored the stone, despite the declared policy that it is the bearer's sight wherever sight is asked. castSightEdge now dissolves one wall for the look, and the three raw losToEdge gates (create-wall, destroy-wall, attacks on walls) route through it, gaining visionstone and bent-corner sight alike. Automaton II cast REMOVE CURSE with no patient and no ailment named; the rung now writes the full prescription. Refusal-fallback loops read as idle bots — both replays march again. Ledgers verified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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