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Eric WagonerandClaude Fable 5 7585a5e88d Two idle-bot loops cured; visionstone reaches the walls
Game eleven's silent turns, diagnosed from the ledger. Automaton III
proposed DESTROY WALL at a wall its visionstone could see — but the
engine's edge-target casts never honored the stone, despite the
declared policy that it is the bearer's sight wherever sight is asked.
castSightEdge now dissolves one wall for the look, and the three raw
losToEdge gates (create-wall, destroy-wall, attacks on walls) route
through it, gaining visionstone and bent-corner sight alike. Automaton
II cast REMOVE CURSE with no patient and no ailment named; the rung
now writes the full prescription. Refusal-fallback loops read as idle
bots — both replays march again. Ledgers verified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
2026-08-28 12:58:57 -04:00
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