64454ffc3e167a86ebd02bef358fd2f78c9412c1
"If casting a spell, or checking line of sight through the AUTO WARP, treat it as a straight line, and the two connected boards as though they were adjacent" — and the lettered openings reconnect edges the same way. hasWarpLineOfSight models it: the line must run straight down the corridor, out one mouth, and in through the paired mouth, with both corridor legs clear and neither mouth filled solid. The new sightBetween (direct or through-a-warp) is now the game's LOS check everywhere — spells, ambush triggers, Around The Corner, the visionstone sweep, and the targeting dim on the client. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
Shell
0.4%
JavaScript
0.1%