53c84ec6cb1bb4be6adcb00f5e5c913efb2fa991
The card asked for a destination click that did not exist: a sector relocates onto an EMPTY 5x5 slot, and empty slots have no floor to click — the board only rendered cells that are part of the maze. Now lifting a sector outlines the whole 5x5 (not one square) and dashed green landings appear beyond the maze edge, one per legal slot; the svg canvas grows to hold them. Clicking a landing completes the cast. The landings mirror the engine's own relocateSector law — on the 5-grid, non-negative, vacant, every sector still adjacent to at least one other — verified slot-for-slot against engine ground truth across 2p and 4p boards. Clicking the maze again re-picks the sector, and a sector with nowhere legal to go says so in the hint bar. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
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0.4%
JavaScript
0.1%