Eric WagonerandClaude Fable 5 4ab44cc535 Card wave 4: all eight magic stones and Slow Death
Stones are displayed permanents whose powers weave into the core
systems: BLOODSTONE (-1 to every hit taken, cancels Slow Death's
drip), SOULSTONE (last three points immune to spell damage — punches
and daggers still finish the job), BRAINSTONE (+2 cards now, hand
limit 9 — limits are now per-player and dynamic), POWERSTONE (+1 per
number card played, movement included), SPEEDSTONE (+1 movement,
overridden by SLOW), SHADOWSTONE (physical damage you deal feeds your
life), SHIELDSTONE (number cards become counteractions that shave
their value off damage AND duration), VISIONSTONE (LOS through any
single wall or door, at the holder's option). Damage now carries a
spell/physical kind everywhere. SLOW DEATH is a permanent curse: one
magical point per card drawn, forever — Fireball still burns stones
off their display. Re-displaying a stone is refused (no Brainstone
double-draws). 49 basic-set cards implemented, 15 remain (the hard
five: bent LOS, Blind, Illusion Wall, Ugly, sector manipulation).
72 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 20:17:29 -04:00
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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