4ab44cc535af8f7ad59dbc917ead259d6ce5a264
Stones are displayed permanents whose powers weave into the core systems: BLOODSTONE (-1 to every hit taken, cancels Slow Death's drip), SOULSTONE (last three points immune to spell damage — punches and daggers still finish the job), BRAINSTONE (+2 cards now, hand limit 9 — limits are now per-player and dynamic), POWERSTONE (+1 per number card played, movement included), SPEEDSTONE (+1 movement, overridden by SLOW), SHADOWSTONE (physical damage you deal feeds your life), SHIELDSTONE (number cards become counteractions that shave their value off damage AND duration), VISIONSTONE (LOS through any single wall or door, at the holder's option). Damage now carries a spell/physical kind everywhere. SLOW DEATH is a permanent curse: one magical point per card drawn, forever — Fireball still burns stones off their display. Re-displaying a stone is refused (no Brainstone double-draws). 49 basic-set cards implemented, 15 remain (the hard five: bent LOS, Blind, Illusion Wall, Ugly, sector manipulation). 72 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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