493f3bc567dee4373068f9a9d7a306158b450543
The cards settle what the morning's feature got wrong. DIMENSIONAL WARP: "There is no L.O.S. through the warp." The AUTO WARP: "for all purposes, treat the connected board edges as though they are adjacent" — an explicit grant, for edges that physically meet at a corner. The lettered wraparounds get no grant at all: their rule is about walking. So the pattern is that warps carry movement, not sight, unless the text says otherwise — and only the aisle corners say otherwise. Warps now carry an aisle flag (the 3-player AUTO WARP and the 5-player corner arcs); hasWarpLineOfSight honors only those, with the adjacency geometry — diagonals through the corner mouth — unchanged from this morning where it rightfully applies. Games begun before rev 7 keep the wider sight their logged commands were validated against, via a legacy flag boardView stamps from the game's rules revision. Tests pin all three states: lettered mouths see nothing, aisle mouths see the corner fan, legacy games see everything they used to. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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