3aef6694f31910f42de345fa8899ff7e362fa5ed
The trade grammar gains a 'treasure' token (never present in stored ledgers, so no gate needed): a dagger can buy back the treasure in a thief's arms, or two armfuls of gold can change hands outright. The one-treasure carry limit and WEAKNESS both hold in a trade as at a grab — a one-way treasure needs an open slot and an able back. The picker offers each side's carried treasure alongside displayed items, withholding theirs when your own arms are already full. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
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