Swap Meet trades treasures — a carried treasure is a carried item

The trade grammar gains a 'treasure' token (never present in stored
ledgers, so no gate needed): a dagger can buy back the treasure in a
thief's arms, or two armfuls of gold can change hands outright. The
one-treasure carry limit and WEAKNESS both hold in a trade as at a
grab — a one-way treasure needs an open slot and an able back. The
picker offers each side's carried treasure alongside displayed items,
withholding theirs when your own arms are already full.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-17 22:19:29 -04:00
co-authored by Claude Fable 5
parent 00517e08b1
commit 3aef6694f3
3 changed files with 158 additions and 18 deletions
+48 -10
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@@ -2155,20 +2155,58 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
const [mineId, theirsId] = (ctx.stack.params!.cardId ?? "").split(";");
// "Swap any two carried items": every movable object trades — daggers,
// rocks, wands, stones (rules rev 26; earlier games matched only
// object-typed cards and replay so).
// object-typed cards and replay so) — and a carried TREASURE is an
// item too, named by the "treasure" token (never in older ledgers).
const tradable = (id: string) =>
(ctx.state.config.deckRev ?? 1) >= 26
? isMovableObject(id)
: cardDef(id).cardType === "object";
const mine = ctx.attacker.hand.findIndex((c) => c.cardId === mineId && tradable(c.cardId));
const theirs = ctx.defender.hand.findIndex((c) => c.cardId === theirsId && tradable(c.cardId));
if (mine === -1 || theirs === -1) return;
const [a] = ctx.attacker.hand.splice(mine, 1);
const [b] = ctx.defender.hand.splice(theirs, 1);
ctx.attacker.hand.push(b!);
ctx.defender.hand.push(a!);
ctx.attacker.displayed = ctx.attacker.displayed.filter((id) => id !== a!.instanceId);
ctx.defender.displayed = ctx.defender.displayed.filter((id) => id !== b!.instanceId);
type TradeSide = { kind: "card"; idx: number } | { kind: "treasure" };
const side = (p: PlayerState, id: string): TradeSide | null => {
if (id === "treasure") return p.carriedTreasureId ? { kind: "treasure" } : null;
const idx = p.hand.findIndex((c) => c.cardId === id && tradable(c.cardId));
return idx === -1 ? null : { kind: "card", idx };
};
const mine = side(ctx.attacker, mineId ?? "");
const theirs = side(ctx.defender, theirsId ?? "");
if (!mine || !theirs) return;
// A one-way treasure needs an open carry slot and an able back:
// "you are too weak to carry treasure" holds in a trade as at a grab.
const weak = (p: PlayerState) => sustainedOn(ctx.state, p.id, "weakness").length > 0;
if (mine.kind === "treasure" && theirs.kind !== "treasure" &&
(ctx.defender.carriedTreasureId != null || weak(ctx.defender))) return;
if (theirs.kind === "treasure" && mine.kind !== "treasure" &&
(ctx.attacker.carriedTreasureId != null || weak(ctx.attacker))) return;
const giveTreasure = (from: PlayerState, to: PlayerState) => {
const t = ctx.state.treasures.find((t) => t.id === from.carriedTreasureId)!;
from.carriedTreasureId = null;
t.carriedBy = to.id;
return t;
};
const takeCard = (p: PlayerState, s: Extract<TradeSide, { kind: "card" }>) => {
const [card] = p.hand.splice(s.idx, 1);
p.displayed = p.displayed.filter((id) => id !== card!.instanceId);
return card!;
};
if (mine.kind === "treasure" && theirs.kind === "treasure") {
const tA = giveTreasure(ctx.attacker, ctx.defender);
const tB = giveTreasure(ctx.defender, ctx.attacker);
ctx.defender.carriedTreasureId = tA.id;
ctx.attacker.carriedTreasureId = tB.id;
} else if (mine.kind === "treasure") {
const t = giveTreasure(ctx.attacker, ctx.defender);
ctx.defender.carriedTreasureId = t.id;
ctx.attacker.hand.push(takeCard(ctx.defender, theirs as Extract<TradeSide, { kind: "card" }>));
} else if (theirs.kind === "treasure") {
const t = giveTreasure(ctx.defender, ctx.attacker);
ctx.attacker.carriedTreasureId = t.id;
ctx.defender.hand.push(takeCard(ctx.attacker, mine));
} else {
const a = takeCard(ctx.attacker, mine);
const b = takeCard(ctx.defender, theirs);
ctx.attacker.hand.push(b);
ctx.defender.hand.push(a);
}
ctx.events.push({ type: "itemsSwapped", a: ctx.attacker.id, b: ctx.defender.id });
},
},
@@ -365,3 +365,83 @@ describe("swap meet trades carried items (rules rev 26)", () => {
expect(state.players.find((p) => p.id === defender)!.hand.some((c) => c.cardId === "blaster-wand")).toBe(true);
});
});
describe("swap meet trades treasures too", () => {
function treasureRig(theirsToken: string, mineToken: string) {
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"], deckRev: 26 });
state = toRound2(state);
const { attacker, defender } = faceOff(state);
const a = state.players.find((p) => p.id === attacker)!;
const d = state.players.find((p) => p.id === defender)!;
// The defender hauls one of the attacker's own treasures.
const stolen = state.treasures.find((t) => t.owner === attacker)!;
stolen.position = null; stolen.carriedBy = defender; d.carriedTreasureId = stolen.id;
const sm = giveCard(state, attacker, "swap-meet");
giveCard(state, attacker, "dagger", "D", 1);
state = must(state, attacker, {
type: "cast", instanceId: sm.instanceId,
target: { kind: "player", playerId: defender },
params: { cardId: `${mineToken};${theirsToken}` },
});
state = must(state, defender, { type: "pass" });
return { state, attacker, defender, a, d, stolen };
}
it("a dagger buys back the treasure in the thief's arms", () => {
const { state, attacker, defender } = treasureRig("treasure", "dagger");
const a = state.players.find((p) => p.id === attacker)!;
const d = state.players.find((p) => p.id === defender)!;
const t = state.treasures.find((tr) => tr.owner === attacker && tr.carriedBy)!;
expect(a.carriedTreasureId).toBe(t.id);
expect(t.carriedBy).toBe(attacker);
expect(d.carriedTreasureId).toBeNull();
expect(d.hand.some((c) => c.cardId === "dagger")).toBe(true);
});
it("the trade refuses to overload full arms", () => {
// The attacker also carries a treasure: claiming theirs with a dagger
// would mean two in hand — the swap quietly cannot happen.
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"], deckRev: 26 });
state = toRound2(state);
const { attacker, defender } = faceOff(state);
const a = state.players.find((p) => p.id === attacker)!;
const d = state.players.find((p) => p.id === defender)!;
const t1 = state.treasures.find((t) => t.owner === attacker)!;
t1.position = null; t1.carriedBy = attacker; a.carriedTreasureId = t1.id;
const t2 = state.treasures.find((t) => t.owner === defender)!;
t2.position = null; t2.carriedBy = defender; d.carriedTreasureId = t2.id;
const sm = giveCard(state, attacker, "swap-meet");
giveCard(state, attacker, "dagger", "D", 1);
state = must(state, attacker, {
type: "cast", instanceId: sm.instanceId,
target: { kind: "player", playerId: defender },
params: { cardId: "dagger;treasure" },
});
state = must(state, defender, { type: "pass" });
expect(state.players.find((p) => p.id === attacker)!.carriedTreasureId).toBe(t1.id);
expect(state.players.find((p) => p.id === defender)!.carriedTreasureId).toBe(t2.id);
});
it("treasure for treasure trades both armfuls", () => {
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"], deckRev: 26 });
state = toRound2(state);
const { attacker, defender } = faceOff(state);
const a = state.players.find((p) => p.id === attacker)!;
const d = state.players.find((p) => p.id === defender)!;
const t1 = state.treasures.find((t) => t.owner === attacker)!;
t1.position = null; t1.carriedBy = attacker; a.carriedTreasureId = t1.id;
const t2 = state.treasures.find((t) => t.owner === defender)!;
t2.position = null; t2.carriedBy = defender; d.carriedTreasureId = t2.id;
const sm = giveCard(state, attacker, "swap-meet");
state = must(state, attacker, {
type: "cast", instanceId: sm.instanceId,
target: { kind: "player", playerId: defender },
params: { cardId: "treasure;treasure" },
});
state = must(state, defender, { type: "pass" });
expect(state.players.find((p) => p.id === attacker)!.carriedTreasureId).toBe(t2.id);
expect(state.players.find((p) => p.id === defender)!.carriedTreasureId).toBe(t1.id);
expect(state.treasures.find((t) => t.id === t1.id)!.carriedBy).toBe(defender);
expect(state.treasures.find((t) => t.id === t2.id)!.carriedBy).toBe(attacker);
});
});
+30 -8
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@@ -834,14 +834,36 @@
}
// SWAP MEET: pick one of your carried items, then one of theirs you can
// see (their displayed items — hidden hand cards are not on the table).
// see (their displayed items and any treasure in their arms — hidden
// hand cards are not on the table).
let swapMeetTarget = $state<string | null>(null);
let swapMine = $state<string | null>(null);
const myTradables = $derived(view ? view.yourHand.filter((c) => isMovableObject(c.cardId)) : []);
const myTradables = $derived.by(() => {
if (!view) return [];
const opts = new Map<string, string>();
for (const c of view.yourHand) {
if (isMovableObject(c.cardId)) opts.set(c.cardId, cardDef(c.cardId).name);
}
if (me?.carriedTreasureId) {
const t = view.treasures.find((t) => t.id === me.carriedTreasureId);
opts.set("treasure", `${t?.owner ?? "the"}'s treasure (carried)`);
}
return [...opts].map(([key, label]) => ({ key, label }));
});
const theirTradables = $derived.by(() => {
if (!view || !swapMeetTarget) return [];
const t = view.players.find((p) => p.id === swapMeetTarget);
return t ? t.displayed.filter((c) => isMovableObject(c.cardId)) : [];
const them = view.players.find((p) => p.id === swapMeetTarget);
if (!them) return [];
const opts = new Map<string, string>();
for (const c of them.displayed) {
if (isMovableObject(c.cardId)) opts.set(c.cardId, cardDef(c.cardId).name);
}
// Their treasure is claimable unless your arms are already full.
if (them.carriedTreasureId && (swapMine === "treasure" || !me?.carriedTreasureId)) {
const t = view.treasures.find((t) => t.id === them.carriedTreasureId);
opts.set("treasure", `${t?.owner ?? "the"}'s treasure (carried)`);
}
return [...opts].map(([key, label]) => ({ key, label }));
});
function castSwapMeet(theirs: string) {
if (!selectedCard || !swapMeetTarget || !swapMine) return;
@@ -1706,15 +1728,15 @@
<span>— you carry no items to trade</span>
{:else if !swapMine}
<span>— trade away your:</span>
{#each myTradables as c (c.instanceId)}
<button class="stamp tiny" onclick={() => (swapMine = c.cardId)}>{cardDef(c.cardId).name}</button>
{#each myTradables as c (c.key)}
<button class="stamp tiny" onclick={() => (swapMine = c.key)}>{c.label}</button>
{/each}
{:else if theirTradables.length === 0}
<span>— they show no item you could claim</span>
{:else}
<span>— and take their:</span>
{#each theirTradables as c (c.instanceId)}
<button class="stamp tiny" onclick={() => castSwapMeet(c.cardId)}>{cardDef(c.cardId).name}</button>
{#each theirTradables as c (c.key)}
<button class="stamp tiny" onclick={() => castSwapMeet(c.key)}>{c.label}</button>
{/each}
{/if}
{/if}