126f003156a00ec55f2c63140fb0844d5bdffcf5
Tokens jumped square to square, which made the portal shimmer look late — the wizard had already re-appeared before the threshold lit. Wizards and creatures are now identity-keyed movers positioned by a transform, so the DOM node survives a move and a single step glides (260ms). Anything farther than a step — teleports, warps, drags, sector moves — snaps as before, because sliding a wizard across the whole maze would tell a false story; the warp's instant jump beside its threshold shimmer is now the point, not the bug. Replays glide the same way, and reduced motion stills it all. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
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