Eric WagonerandClaude Fable 5 126f003156 Wizards walk; portals stay instantaneous
Tokens jumped square to square, which made the portal shimmer look
late — the wizard had already re-appeared before the threshold lit.
Wizards and creatures are now identity-keyed movers positioned by a
transform, so the DOM node survives a move and a single step glides
(260ms). Anything farther than a step — teleports, warps, drags,
sector moves — snaps as before, because sliding a wizard across the
whole maze would tell a false story; the warp's instant jump beside
its threshold shimmer is now the point, not the bug. Replays glide
the same way, and reduced motion stills it all.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 10:56:41 -04:00
2026-08-16 16:21:28 -04:00
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Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
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TypeScript 74.1%
Svelte 24.8%
HTML 0.6%
Shell 0.4%
JavaScript 0.1%