04dc9bc750359216c9ac9e43cf29381be47e156e
One tap cast the jump, and a player reaching for click-per-square movement spent their teleport on the adjacent floor. Now the first tap only marks the destination (the familiar pulsing square), and the jump commits on a second tap of the same square or the hint-bar button — with the hint spelling out the four-square, walls-ignored range. The escape teleport gets the same two-tap arming; a counter wasted on a misclick is a counter wasted. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
301 MiB
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