Eric WagonerandClaude Fable 5 04dc9bc750 Teleport waits for a second tap
One tap cast the jump, and a player reaching for click-per-square
movement spent their teleport on the adjacent floor. Now the first
tap only marks the destination (the familiar pulsing square), and the
jump commits on a second tap of the same square or the hint-bar
button — with the hint spelling out the four-square, walls-ignored
range. The escape teleport gets the same two-tap arming; a counter
wasted on a misclick is a counter wasted.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 21:49:27 -04:00
2026-08-16 21:49:27 -04:00
2026-08-16 16:21:28 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript 74.1%
Svelte 24.8%
HTML 0.6%
Shell 0.4%
JavaScript 0.1%