Screenplay: Dust and Light
The eleventh scene, written for the new conjurations. Wanderer fills the corridor between them with a dust cloud — no sight, no spells — so Rival lays a dimensional warp with one mouth under his own feet and the other at her back, steps through the light, and lands on her square fists first. She bolts into her own cloud, and the die picks where she goes: into a wall. Three beats through the eyes — the cloud billowing, the arrival, the blind stagger with the far pillar of light at the corridor's end — and the board at the arrival. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -336,6 +336,36 @@ export const SCREENPLAYS: Screenplay[] = [
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{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
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],
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},
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{
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...DUEL,
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name: "dust-and-light",
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title: "Dust and Light",
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blurb: "A dust cloud hides her from his spells — so he throws a warp behind her, steps through the light, and she flees blind into her own dust.",
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pov: "Rival",
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rig: { Rival: ["number-2", "dimensional-warp"], Wanderer: ["dust-cloud"] },
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beats: [12, 14, 20],
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boardBeat: 14,
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moves: [
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...STANDOFF,
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// Round two. Rival lays a warp: one mouth under his own feet at the
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// north mouth, the other at Wanderer's back, and waits a turn.
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{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("dimensional-warp"), target: { kind: "cell", cell: { x: 2, y: 5 } }, params: { cell: { x: 2, y: 0 } } } },
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{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
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// Wanderer fills the corridor between them with dust: no sight, no spells.
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{ seat: "Wanderer", cmd: { type: "cast", instanceId: rigId("dust-cloud"), target: { kind: "cell", cell: { x: 2, y: 3 } } } },
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{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
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// Round three. Through the light, onto her square, fists first.
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{ seat: "Rival", cmd: { type: "warpStep" } },
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{ seat: "Rival", cmd: { type: "move", direction: "N" } },
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{ seat: "Rival", cmd: { type: "punch", targetId: "Wanderer" } },
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{ seat: "Wanderer", cmd: { type: "pass" } },
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{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
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// She bolts into her own cloud — and the die picks where she goes.
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{ seat: "Wanderer", cmd: { type: "move", direction: "N" } },
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{ seat: "Wanderer", cmd: { type: "move", direction: "N" } },
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{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
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],
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},
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];
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export function screenplayByName(name: string): Screenplay | null {
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