Port the export's physical shelf layout (.wall/.orow/.ocell) into the scoped embed.css so /mygames/?g=shelves renders the wall in true proportions, using the cream board color and accent-purple links for legibility on the dark theme. Includes a fresh bggpipe re-export (new Etherfields and Red Dragon Inn titles, updated art). embed.js/embed.css are untouched by the export. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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4.3 KiB
HTML
43 lines
4.3 KiB
HTML
<!doctype html>
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<html lang="en">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>...and then, we held hands. · The Game Shelves</title>
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<meta name="description" content="...and then, we held hands. in The Game Shelves">
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<meta property="og:title" content="...and then, we held hands. · The Game Shelves">
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<meta property="og:image" content="../art/153999-280845.jpg">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🎲</text></svg>">
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<link rel="stylesheet" href="../style.css">
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<header class="site"><a href=".././">The Game Shelves</a>
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<span class="sub">a board game library</span></header>
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<main>
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<p><a href="../">← the whole library</a> · <a href="https://boardgamegeek.com/boardgame/153999" rel="noopener">view on BGG ↗</a></p>
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<h1>...and then, we held hands. <span class="meta">(2015)</span></h1>
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<div class="detail">
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<div class="art"><img src="../art/153999-280845.jpg" alt="box art for ...and then, we held hands."></div>
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<div class="facts"><div class="factrow"><b>players</b> 2 players (best at 2)</div><div class="factrow"><b>playing time</b> 30–45 min</div><div class="factrow"><b>ages</b> 12+</div><div class="factrow"><b>weight</b> 1.76 / 5</div><div class="factrow"><b>BGG rank</b> 6006</div><div class="factrow"><b>BGG rating</b> 5.99</div><div class="factrow"><b>designers</b> <span class="chip">David Chircop</span> <span class="chip">Yannick Massa</span></div><div class="factrow"><b>artists</b> <span class="chip">Marie Cardouat</span> <span class="chip">David Chircop</span> <span class="chip">Todd Sanders</span></div><div class="factrow"><b>publishers</b> <span class="chip">LudiCreations</span> <span class="chip">(Web published)</span></div><div class="factrow"><b>categories</b> <span class="chip">Card Game</span> <span class="chip">Print & Play</span></div><div class="factrow"><b>mechanics</b> <span class="chip">Communication Limits</span> <span class="chip">Cooperative Game</span> <span class="chip">Hand Management</span> <span class="chip">Layering</span> <span class="chip">Melding and Splaying</span> <span class="chip">Point to Point Movement</span></div></div>
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</div>
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<div class="card"><div class="factrow"><b>my copy</b> English edition · 2015</div><div class="factrow"><b>publishers</b> <span class="chip">LudiCreations</span></div><div class="factrow"><b>languages</b> <span class="chip">English</span></div></div>
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<div class="card desc">...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
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The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
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A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
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The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
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The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
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...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.</div><div class="card"><div class="factrow"><b>where it lives</b> Library Kallax · B4</div></div>
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<footer>
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<p><a class="pbb" href="https://boardgamegeek.com" rel="noopener"><img src="../art/powered-by-bgg.png" alt="Powered by BGG" height="40"></a></p>
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<p>The Game Shelves · cataloged from shelf photos by
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<a href="https://git.kestrelsnest.social/eric/bggpipe"
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rel="noopener">bggpipe</a></p>
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<p>Game data and cover images from <a href="https://boardgamegeek.com"
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rel="noopener">BoardGameGeek</a>. BoardGameGeek and BGG are trademarks of
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BoardGameGeek, LLC; this page is an independent project, not affiliated
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with or endorsed by BoardGameGeek.</p>
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</footer>
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