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...and then, we held hands. (2015)
players 2 players (best at 2)
playing time 30–45 min
ages 12+
weight 1.76 / 5
BGG rank 6006
BGG rating 5.99
designers David Chircop Yannick Massa
artists Marie Cardouat David Chircop Todd Sanders
publishers LudiCreations (Web published)
categories Card Game Print & Play
mechanics Communication Limits Cooperative Game Hand Management Layering Melding and Splaying Point to Point Movement
my copy English edition · 2015
publishers LudiCreations
languages English
...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech.
where it lives Library Kallax · B4