The family list knows the hall: about panels link to gamehall.kestrelsnest.social, and a new game gets a card there

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 21:04:28 -04:00
co-authored by Claude Fable 5.1
parent 2d78ab6b3f
commit bce01a013a
7 changed files with 52 additions and 15 deletions
+5
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@@ -63,6 +63,11 @@ README.
- **Send word** is the contact paragraph: mail, Bluesky and Mastodon, and - **Send word** is the contact paragraph: mail, Bluesky and Mastodon, and
where the keeper roosts. It lives in the about panel; the colophons, the where the keeper roosts. It lives in the about panel; the colophons, the
rules page and the guide each carry a one-line mail link. rules page and the guide each carry a one-line mail link.
- **The family list** in the about panel, *More games in Kestrel's Hall*,
comes from `family.json` and its heading links to the family's landing
page, gamehall.kestrelsnest.social. A new game is added to the kit's
`family.json` and given a card on that page in the blog repo; both are
hand-kept.
- **The hosting line** follows the family list in the about panel: the - **The hosting line** follows the family list in the about panel: the
games are free and will stay free, the servers cost a few dollars a games are free and will stay free, the servers cost a few dollars a
month, and ko-fi.com/kestrelsnest is where anyone may chip in. It says month, and ko-fi.com/kestrelsnest is where anyone may chip in. It says
+11 -5
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@@ -71,8 +71,14 @@ interruptions, Wiz-War's shape, does not fit and keeps its own server.
## The family ## The family
`family.json` lists every game of Kestrel's Hall: slug, name, address, `family.json` lists every game of Kestrel's Hall: slug, name, address,
one-line pitch, player count and origin. Each game ships a copy as one-line pitch, player count and origin, plus `hall`, the address of the
`static/family.json` (the deploy script takes the kit's latest when the kit family's landing page. Each game ships a copy as `static/family.json` (the
is beside the game) and its about panel lists the others under *More games deploy script takes the kit's latest when the kit is beside the game) and
in Kestrel's Hall*. Add a game here, then deploy the games; nothing its about panel lists the others under *More games in Kestrel's Hall*, the
else needs to know. heading linking to the family's landing page. Add a game here, then
deploy the games.
That landing page, https://gamehall.kestrelsnest.social, is one static page
in the blog repo (`~/Sites/blog/static/gamehall/index.html`) with a card
per game, written by hand, and it deploys with the blog. A new game is not
in the family until it has its card there too.
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@@ -1,5 +1,6 @@
{ {
"family": "Kestrel's Hall", "family": "Kestrel's Hall",
"hall": "https://gamehall.kestrelsnest.social",
"games": [ "games": [
{ {
"slug": "wizwar", "slug": "wizwar",
+6 -1
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@@ -45,5 +45,10 @@ Next:
4. Create a Sentry project (the Sentry MCP can) and put its DSN and project id 4. Create a Sentry project (the Sentry MCP can) and put its DSN and project id
in deploy/$SLUG.service and deploy/sentry-slack-alert.sh. in deploy/$SLUG.service and deploy/sentry-slack-alert.sh.
5. deploy/deploy.sh <ip> 5. deploy/deploy.sh <ip>
docs/conventions.md is the house style every game follows. 6. Put the game in the family: add it to the kit's family.json (every game's
about panel lists the others from that file at its next deploy), then give
it a card on the family's landing page, Kestrel's Hall, hand-written HTML in
the blog repo at ~/Sites/blog/static/gamehall/index.html, and deploy the blog.
Card art is the game's own drawing; never a publisher's logo or scan.
CONVENTIONS.md in the kit is the house style every game follows.
MSG MSG
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@@ -3,7 +3,7 @@
// bot, open a table, join by code, the ledger of your tables, and the // bot, open a table, join by code, the ledger of your tables, and the
// about panel with the rules, the guide and a way to reach the keeper. // about panel with the rules, the guide and a way to reach the keeper.
import { goto } from '$app/navigation'; import { goto } from '$app/navigation';
import { otherGames, type FamilyGame } from '$lib/family'; import { loadFamily, type FamilyGame } from '$lib/family';
import Preferences from './Preferences.svelte'; import Preferences from './Preferences.svelte';
import { prefs, setPref } from '$lib/prefs.svelte'; import { prefs, setPref } from '$lib/prefs.svelte';
import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client'; import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client';
@@ -33,8 +33,12 @@
const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`); const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
/** The other games of Kestrel's Hall, for the about panel. */ /** The other games of Kestrel's Hall, for the about panel. */
let family = $state<FamilyGame[]>([]); let family = $state<FamilyGame[]>([]);
let hall = $state('');
$effect(() => { $effect(() => {
void otherGames('__SLUG__').then((g) => (family = g)); void loadFamily('__SLUG__').then((f) => {
family = f.games;
hall = f.hall;
});
}); });
/** Reports this browser's seats have filed, with the keeper's replies. */ /** Reports this browser's seats have filed, with the keeper's replies. */
let reports = $state<Report[]>([]); let reports = $state<Report[]>([]);
@@ -282,7 +286,7 @@
</p> </p>
{/if} {/if}
{#if family.length} {#if family.length}
<h3>More games in Kestrel's Hall</h3> <h3>More games in {#if hall}<a href={hall}>Kestrel's Hall</a>{:else}Kestrel's Hall{/if}</h3>
<ul class="family"> <ul class="family">
{#each family as g (g.slug)} {#each family as g (g.slug)}
<li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="muted">{g.players} players; {g.origin}.</span></li> <li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="muted">{g.players} players; {g.origin}.</span></li>
+13 -6
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@@ -1,6 +1,7 @@
// The other games of Kestrel's Hall, from the family list the kit keeps // The other games of Kestrel's Hall, from the family list the kit keeps
// (family.json, one copy shipped with every game), so a player who liked one // (family.json, one copy shipped with every game), so a player who liked one
// table can find the next. This game is left out of its own list. // table can find the next, and the hall's front door. This game is left out
// of its own list.
export interface FamilyGame { export interface FamilyGame {
slug: string; slug: string;
@@ -11,13 +12,19 @@ export interface FamilyGame {
origin: string; origin: string;
} }
export async function otherGames(self: string): Promise<FamilyGame[]> { /** The family list: the hall's front door and every game but this one. */
export interface Family {
hall: string;
games: FamilyGame[];
}
export async function loadFamily(self: string): Promise<Family> {
try { try {
const res = await fetch('/family.json', { cache: 'no-cache' }); const res = await fetch('/family.json', { cache: 'no-cache' });
if (!res.ok) return []; if (!res.ok) return { hall: '', games: [] };
const data = (await res.json()) as { games?: FamilyGame[] }; const data = (await res.json()) as { hall?: string; games?: FamilyGame[] };
return (data.games ?? []).filter((g) => g.slug !== self); return { hall: data.hall ?? '', games: (data.games ?? []).filter((g) => g.slug !== self) };
} catch { } catch {
return []; return { hall: '', games: [] };
} }
} }
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@@ -1,5 +1,6 @@
{ {
"family": "Kestrel's Hall", "family": "Kestrel's Hall",
"hall": "https://gamehall.kestrelsnest.social",
"games": [ "games": [
{ {
"slug": "wizwar", "slug": "wizwar",
@@ -16,6 +17,14 @@
"pitch": "Duelling wizards. Two hands each. The right run of gestures is a spell.", "pitch": "Duelling wizards. Two hands each. The right run of gestures is a spell.",
"players": "2 to 12", "players": "2 to 12",
"origin": "Richard Bartle's pencil-and-paper duel, 1977" "origin": "Richard Bartle's pencil-and-paper duel, 1977"
},
{
"slug": "hnefatafl",
"name": "Hnefatafl",
"url": "https://tafl.kestrelsnest.social",
"pitch": "The Viking board game. One king, one throne, four corners, and a ring of attackers closing in.",
"players": "2",
"origin": "the Norse tafl game, reconstructed from Linnaeus's 1732 notes; Copenhagen rules or Tablut"
} }
] ]
} }