The family list knows the hall: about panels link to gamehall.kestrelsnest.social, and a new game gets a card there
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -63,6 +63,11 @@ README.
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- **Send word** is the contact paragraph: mail, Bluesky and Mastodon, and
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where the keeper roosts. It lives in the about panel; the colophons, the
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rules page and the guide each carry a one-line mail link.
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- **The family list** in the about panel, *More games in Kestrel's Hall*,
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comes from `family.json` and its heading links to the family's landing
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page, gamehall.kestrelsnest.social. A new game is added to the kit's
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`family.json` and given a card on that page in the blog repo; both are
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hand-kept.
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- **The hosting line** follows the family list in the about panel: the
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games are free and will stay free, the servers cost a few dollars a
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month, and ko-fi.com/kestrelsnest is where anyone may chip in. It says
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@@ -71,8 +71,14 @@ interruptions, Wiz-War's shape, does not fit and keeps its own server.
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## The family
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`family.json` lists every game of Kestrel's Hall: slug, name, address,
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one-line pitch, player count and origin. Each game ships a copy as
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`static/family.json` (the deploy script takes the kit's latest when the kit
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is beside the game) and its about panel lists the others under *More games
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in Kestrel's Hall*. Add a game here, then deploy the games; nothing
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else needs to know.
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one-line pitch, player count and origin, plus `hall`, the address of the
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family's landing page. Each game ships a copy as `static/family.json` (the
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deploy script takes the kit's latest when the kit is beside the game) and
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its about panel lists the others under *More games in Kestrel's Hall*, the
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heading linking to the family's landing page. Add a game here, then
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deploy the games.
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That landing page, https://gamehall.kestrelsnest.social, is one static page
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in the blog repo (`~/Sites/blog/static/gamehall/index.html`) with a card
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per game, written by hand, and it deploys with the blog. A new game is not
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in the family until it has its card there too.
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@@ -1,5 +1,6 @@
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{
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"family": "Kestrel's Hall",
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"hall": "https://gamehall.kestrelsnest.social",
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"games": [
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{
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"slug": "wizwar",
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+6
-1
@@ -45,5 +45,10 @@ Next:
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4. Create a Sentry project (the Sentry MCP can) and put its DSN and project id
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in deploy/$SLUG.service and deploy/sentry-slack-alert.sh.
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5. deploy/deploy.sh <ip>
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docs/conventions.md is the house style every game follows.
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6. Put the game in the family: add it to the kit's family.json (every game's
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about panel lists the others from that file at its next deploy), then give
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it a card on the family's landing page, Kestrel's Hall, hand-written HTML in
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the blog repo at ~/Sites/blog/static/gamehall/index.html, and deploy the blog.
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Card art is the game's own drawing; never a publisher's logo or scan.
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CONVENTIONS.md in the kit is the house style every game follows.
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MSG
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@@ -3,7 +3,7 @@
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// bot, open a table, join by code, the ledger of your tables, and the
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// about panel with the rules, the guide and a way to reach the keeper.
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import { goto } from '$app/navigation';
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import { otherGames, type FamilyGame } from '$lib/family';
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import { loadFamily, type FamilyGame } from '$lib/family';
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import Preferences from './Preferences.svelte';
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import { prefs, setPref } from '$lib/prefs.svelte';
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import { allSeats, doubtSeat, forgetSeat, rememberSeat, ServerError, trustSeat } from '$lib/net/client';
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@@ -33,8 +33,12 @@
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const hours = (minutes: number) => (minutes < 90 ? `${minutes} minutes` : `${Math.round(minutes / 60)} hours`);
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/** The other games of Kestrel's Hall, for the about panel. */
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let family = $state<FamilyGame[]>([]);
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let hall = $state('');
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$effect(() => {
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void otherGames('__SLUG__').then((g) => (family = g));
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void loadFamily('__SLUG__').then((f) => {
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family = f.games;
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hall = f.hall;
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});
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});
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/** Reports this browser's seats have filed, with the keeper's replies. */
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let reports = $state<Report[]>([]);
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@@ -282,7 +286,7 @@
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</p>
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{/if}
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{#if family.length}
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<h3>More games in Kestrel's Hall</h3>
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<h3>More games in {#if hall}<a href={hall}>Kestrel's Hall</a>{:else}Kestrel's Hall{/if}</h3>
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<ul class="family">
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{#each family as g (g.slug)}
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<li><a href={g.url}>{g.name}</a>: {g.pitch} <span class="muted">{g.players} players; {g.origin}.</span></li>
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@@ -1,6 +1,7 @@
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// The other games of Kestrel's Hall, from the family list the kit keeps
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// (family.json, one copy shipped with every game), so a player who liked one
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// table can find the next. This game is left out of its own list.
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// table can find the next, and the hall's front door. This game is left out
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// of its own list.
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export interface FamilyGame {
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slug: string;
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@@ -11,13 +12,19 @@ export interface FamilyGame {
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origin: string;
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}
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export async function otherGames(self: string): Promise<FamilyGame[]> {
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/** The family list: the hall's front door and every game but this one. */
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export interface Family {
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hall: string;
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games: FamilyGame[];
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}
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export async function loadFamily(self: string): Promise<Family> {
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try {
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const res = await fetch('/family.json', { cache: 'no-cache' });
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if (!res.ok) return [];
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const data = (await res.json()) as { games?: FamilyGame[] };
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return (data.games ?? []).filter((g) => g.slug !== self);
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if (!res.ok) return { hall: '', games: [] };
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const data = (await res.json()) as { hall?: string; games?: FamilyGame[] };
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return { hall: data.hall ?? '', games: (data.games ?? []).filter((g) => g.slug !== self) };
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} catch {
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return [];
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return { hall: '', games: [] };
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}
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}
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@@ -1,5 +1,6 @@
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{
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"family": "Kestrel's Hall",
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"hall": "https://gamehall.kestrelsnest.social",
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"games": [
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{
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"slug": "wizwar",
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@@ -16,6 +17,14 @@
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"pitch": "Duelling wizards. Two hands each. The right run of gestures is a spell.",
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"players": "2 to 12",
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"origin": "Richard Bartle's pencil-and-paper duel, 1977"
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},
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{
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"slug": "hnefatafl",
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"name": "Hnefatafl",
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"url": "https://tafl.kestrelsnest.social",
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"pitch": "The Viking board game. One king, one throne, four corners, and a ring of attackers closing in.",
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"players": "2",
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"origin": "the Norse tafl game, reconstructed from Linnaeus's 1732 notes; Copenhagen rules or Tablut"
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}
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]
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}
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