Files
Eric WagonerandClaude Fable 5.1 8744072dda The glass board: a game drawn as three sheets of tinted glass on four posts with figures standing on them, in three.js, taking the same taps as the flat boards, shown only to a browser let in by a word
Fifteen figures in static/figures, one per kind, made to docs/figures-brief.md:
a round base, a livery material the view recolours per side, and a base
material left alone. The view loads three.js and the figures only when it
is opened. It plays a move as a walk and a capture as a sink into the glass,
dims a piece a Basilisk holds, marks the last move, the targets and a King
in check, and lets a tap reach a figure or a marked square through the
glass above it. Three cameras: from the corner, from the player's seat,
from above. The table and the told game offer it behind the gate in
src/lib/glass.svelte.ts, which opens for a browser that visits with
?glass=<word> whose hash it keeps.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-27 01:13:00 -04:00

2.8 KiB

Wyrm

Gary Gygax's Dragonchess, from Dragon Magazine No. 100 (August 1985), for the browser: three boards of twelve by eight, Gold against Scarlet, 42 pieces a side, checkmate to win. Built from the game kit, so the hall, the tables, the Peanut Gallery, the ledgers and the ops tools are the kit's; docs/conventions.md is the house style they follow.

What is where

docs/source.md              the article, transcribed, and the readings the engine takes where it is unclear
src/lib/game/board.ts       the three boards and how every piece moves, on a bare array of cells
src/lib/game/index.ts       the game around them: seats, turns, check and the ends, the GameSpec
src/lib/game/bot.ts         the drake, the house player: alpha-beta over a fixed budget of nodes
src/lib/game/index.test.ts  every example move Gygax gives, the ends, and the drake
src/lib/source.ts           reads docs/source.md for the rules page, so the page and the engine share one text
src/lib/components/BoardArtwork.svelte   the boards drawn, shared by the table, the hall and the share card
src/lib/components/Board.svelte          the table: moving, the record, the talk
docs/og-card.html, docs/icon.html        the share card and the icon; screenshot them with the site running

Where it differs from the kit

  • The house player is a drake wherever the kit says "a bot", and its names are the dragons of old stories.
  • Board 3 is the air, 2 the land and 1 the underworld, following the piece descriptions and not the one paragraph that says otherwise. The other readings are listed under "Decisions" in docs/source.md and on the rules page.
  • The drake's search is bounded by a count of nodes, not a clock, so the same position always gives the same move and a ledger replays without asking it again.
  • The glass board, src/lib/components/Glass.svelte, draws a game as three sheets of tinted glass with figures standing on them, in three.js, and takes the same taps as the flat boards. The figures in static/figures/ are glTF, one per kind, with a livery material the view recolours per side; docs/figures-brief.md is what they were made from. three.js and the figures load only when the view is opened. Until the keeper opens it to everyone, the view shows only to a browser let in through src/lib/glass.svelte.ts.
  • The guide's figures are screenshots in static/guide/, taken from the running site at 960 pixels wide.

Running it

npm run dev:all       # the server on 8791 and the site on 5173
npm test              # the engine and the server
deploy/deploy.sh 159.203.115.252

The name is this site's. Dragonchess was Gygax's and TSR's, and a Canadian company holds a registered mark on "Dragon Chess" for an unrelated game.