Commit Graph
19 Commits
Author SHA1 Message Date
Eric WagonerandClaude Fable 5.1 b3234ad19d In the told game, tap any piece to see where it could go next and read about it, before the game shows what it did
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 20:14:29 -04:00
Eric WagonerandClaude Fable 5.1 86f861f651 The checkmate scene has one mate: a Scarlet Thief watches d1, so the Oliphant that goes there gives check and dies for it
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 19:52:34 -04:00
Eric WagonerandClaude Fable 5.1 b05fe77395 An editing pass over every word a player reads, and two false claims of only put right: the Unicorn is not the land's one leaper, nor the Paladin its one vaulter
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 19:24:50 -04:00
Eric WagonerandClaude Fable 5.1 965a28142c A game told: twenty-seven written moves stepped through on the boards with a callout wherever there is something to see, and a composer to write the next one
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:38:59 -04:00
Eric WagonerandClaude Fable 5.1 c8443c6f50 Learn the pieces: fifteen scenes and a checkmate, each a small position with a move to make and a word on what came of it
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:30:55 -04:00
Eric WagonerandClaude Fable 5.1 808c27e5d3 Each board's title carries its number, so 3b4 reads as the air, file b, rank 4
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:21:10 -04:00
Eric WagonerandClaude Fable 5.1 04831ed2aa The chronicle tells each move as the table saw it, oldest first: the Griffon leaps, the Dwarf trudges, a gaze falls, a King steps off the land, and who lost what
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:20:17 -04:00
Eric WagonerandClaude Fable 5.1 4212bf9419 Tap any piece and a panel tells what it is, what it can do from where it stands, how it moves, why Gygax put it in, and how to play it
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 18:12:46 -04:00
Eric WagonerandClaude Fable 5.1 9e223c5dcf An error while the drake moves after the answer is logged, not thrown into the void
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:32:04 -04:00
Eric WagonerandClaude Fable 5.1 2ef7682dbd The drake moves once the player has been answered, so a move lands at once and the reply follows
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:30:11 -04:00
Eric WagonerandClaude Fable 5.1 7545985d98 The guide's picture of a laid table is taken from the live site, with the keeper named and the real link
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:21:27 -04:00
Eric WagonerandClaude Fable 5.1 0cfa08a9f3 A table whose server names no keeper offers to challenge the keeper, not the keeper, the keeper
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 17:20:02 -04:00
Eric WagonerandClaude Fable 5.1 cb62855ec0 The drake thinks for thirty thousand nodes, under two seconds on the host it shares
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:58:05 -04:00
Eric WagonerandClaude Fable 5.1 d10b00b778 A favicon.ico, which the page links and the build insists on
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:55:47 -04:00
Eric WagonerandClaude Fable 5.1 76a8fa011a A README for Wyrm, and the guide's figures described without a colon
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:42:41 -04:00
Eric WagonerandClaude Fable 5.1 f2d6bc0dfc The service unit sends nothing to Sentry until the project exists
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:41:27 -04:00
Eric WagonerandClaude Fable 5.1 b9efe304a0 The table, the hall, the rules and the guide: three boards drawn in Gygax's colours, a drake to play, the article in full, and the pages that walk a player in
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:39:50 -04:00
Eric WagonerandClaude Fable 5.1 1ef5b23712 Wyrm begins: Gygax's Dragonchess transcribed from Dragon No. 100, the three boards and fifteen pieces as an engine, and the drake to play them
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CCLa2PaEeCj8njQZSWGqHx
2026-10-26 16:25:07 -04:00
Eric Wagoner d91b95cfab Begin Wyrm from the game kit 2026-10-26 16:08:50 -04:00