ef921a0c2ba04cf3f47b986c1a24433980d0fd56
Ending a turn on a treasure nobody picked up now asks first (unless the auto-grab preference is about to take it, or the grab would be refused — laden arms, weakness, spent actions, glue, a locked safe, or your own home where the chest already scores; the view learns gluedCells and openSafes so the check is honest). Stepping onto ground that bites — thornbush, tacks, pit, ooze — warns with the exact price, unless you are mist. And the sticky draw picker no longer quietly starves anyone: a draw below what would fit asks too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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