Eric WagonerandClaude Fable 5 e8df6efcde Every wall card learns the rim (rules rev 40)
The full audit Wall of Fire started: WATERWALL crashes on a warp mouth,
washing both rims inward; ILLUSION WALL hangs its scrim on a mouth (the
create-wall bluff); STONE TO WATER melts a brick over a warp at both ends
and breaches a plain rim wall exactly as DESTROY WALL does — far side
washes out, a warp opens, the wave floods the fresh tunnel; the WARP WAND
bores a temporary wraparound that closes when its wall returns; and
CREATE DOOR stops hanging dead doors onto the void. Older ledgers keep
their refusals and danglings, and replay so.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-21 12:04:27 -04:00
2026-08-17 11:27:28 -04:00
2026-08-16 16:21:28 -04:00
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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