e7c8ddc0b3c90c00e09df8161dc0131271facb78
Player movement asked the full question of a door — removed, keyed this turn, or held — while creature movement only saw "door" and refused, so a skeleton balked at a doorway its master had unlocked for good. One doorIsOpen() now answers for both, and an open doorway costs a wraith none of its wall passes. And the interruption window earns the modal it deserved: "The maze holds its breath" — the card shown, the instruction plain, dismissed with "Seize it". No more hunting the rail for a slip while time stands parted. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
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