df20e35124b3af6846ae4d9dda0bcbd14adf34a4
Eric asked what else happens off-camera, and the audit found a family: a wizard's creature marching or clawing, objects dragged from afar, punches (always same-square, so also invisible), treasure grabbed at one's own feet, the Thumb of God's landing. Rather than patch each, one rule retires the class: when nothing else aims the reel's own wizard's step, the camera aims wherever the fx layer is about to play its first impact or projectile landing — so every effect that exists, and every one added later, gets watched by construction. Creature marches and treasure grabs (which play no fx) get explicit aim rungs; own-square deeds keep taking the cutaway. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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