d8b8f8fd53258b23d1935f8ae453b90f55d321bc
The game has never used token art for edge effects — created walls, doors and their lock states, fire walls, illusions are all vector edge treatments. The ten unreferenced file pairs (wall, wall-2, door, fire-wall, illusion-wall, destroy-wall, jam-lock, lock-gone, redirection-a/b) are gone from both art sets, and the Token Workshop gains 'Walls & doors — as the maze draws them': every edge state (locked, ajar, held, removed, jammed), the standing fire, and both faces of an illusion, rendered by the same EdgeGlyph / FirewallEdge / IllusionShimmer components the board mounts. EdgeGlyph is newly extracted from Board so the display cannot drift. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
Shell
0.4%
JavaScript
0.1%