d560aa44c32b97af24c11b7e9b0cfb685db827fd
Two more camera flaws, read straight out of A9WK's clip against its ledger. The reel's first run measured the leap from the camera's uninitialized origin as a stride and FACED ALONG IT — an arbitrary heading that landed nose-first in a wall, and counted as aimed, so the corridor fallback never ran. A stride only turns the eyes once the camera is real. And idle beats are rescued generally: whenever nothing aims the eyes and they would sit staring at a wall closer than a stride, they turn down the deepest corridor instead — so pacing into a dead-end cell no longer parks the whole screen inside brick. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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