Eric WagonerandClaude Fable 5 d560aa44c3 The opening shot stops facing its own teleport
Two more camera flaws, read straight out of A9WK's clip against its
ledger. The reel's first run measured the leap from the camera's
uninitialized origin as a stride and FACED ALONG IT — an arbitrary
heading that landed nose-first in a wall, and counted as aimed, so the
corridor fallback never ran. A stride only turns the eyes once the
camera is real. And idle beats are rescued generally: whenever nothing
aims the eyes and they would sit staring at a wall closer than a
stride, they turn down the deepest corridor instead — so pacing into a
dead-end cell no longer parks the whole screen inside brick.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 17:00:30 -04:00
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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