cf6349aca894a11092f1a9d848114622bc279366
Walls wear baked 64-texel textures sampled per column — running-bond brick for the maze, darker courses for the rim, rough blocks for filled stone, planked doors with an iron band and handle, flame-streaked fire, swirling violet for the warps — drawn crisp with smoothing off, shaded by distance and animated by overlay. The floor shows its tile seams: grid lines projected onto the ground plane, occluded by the walls that stand on them. And the workshop walks like the game plays: a tap glides exactly one square with an eased stride, a turn swings a clean quarter, held keys queueing the next move as each settles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript
70.7%
Svelte
27.4%
JavaScript
1.1%
Shell
0.4%
HTML
0.4%