Eric WagonerandClaude Fable 5 cf6349aca8 Stage 2.5: the maze gets its masonry and the walk gets its gait
Walls wear baked 64-texel textures sampled per column — running-bond
brick for the maze, darker courses for the rim, rough blocks for filled
stone, planked doors with an iron band and handle, flame-streaked fire,
swirling violet for the warps — drawn crisp with smoothing off, shaded
by distance and animated by overlay. The floor shows its tile seams:
grid lines projected onto the ground plane, occluded by the walls that
stand on them. And the workshop walks like the game plays: a tap glides
exactly one square with an eased stride, a turn swings a clean quarter,
held keys queueing the next move as each settles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 12:41:49 -04:00
2026-08-17 11:27:28 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript 70.7%
Svelte 27.4%
JavaScript 1.1%
Shell 0.4%
HTML 0.4%