cd9ce9fddf56d061e64ac37cf9b8d0940c3f0ab9
DUKK's floor-to-ceiling white sliver, decoded: the sprite gate only asked "did this column's ray warp?" — so a REAL body standing in front of a warp mouth was clipped out of the mouth's columns (leaving a baffling sliver of a huge close sprite), and a body virtualized through warp A could paint columns bent by warp B. Every column now remembers WHICH warp bent its ray and how far away that mouth stood; a real body paints a column only nearer than its mouth (in front of the window), and a virtual one only through its own warp's columns, beyond the mouth. Projectile legs carry the same identity. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript
70.7%
Svelte
27.4%
JavaScript
1.1%
Shell
0.4%
HTML
0.4%