ccb5346a313f2f4523f3a34eda4bd096c8c1b9f2
Eric's rosebush-through-a-wall, hunted to two roots. A camera-facing billboard viewed obliquely rotates out of its square, so cell-bound volumes are now windowed to the exact segment where their plane crosses their own cell — no end may paint beyond it. And the real smoking gun: the near-bias that lets a hedge win the tie against the wizard standing in it was applied to the OCCLUSION depth too, letting the hedge cheat a fifth of a cell through any neighboring wall. The bias now orders sprites among themselves only; walls always judge the true depth. Also answered: edge-deeds turn the head. Picking or jamming a lock, unlocking with the Master Key, raising or razing or drowning a wall — any edge-bearing deed by the reel's own wizard now aims the camera at that edge's midpoint before the outcome shows, same as any other target. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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