b996c2bc934875d07c35e92c0cf72476c75f70b9
While a targeted card is armed, wizards and creatures standing on castable ground wear a pulsing ember ring at their feet — drawn behind the body, only when the walls actually show it, and only when the card could land on a being (creations still light floor alone). The hover cue now carries a verdict: gold outline and bright name for what the cast can reach, cold slate for what stands beyond it. The workshop poses it all: ?aim=1 arms a pretend cast and ?rival=x,y stands the Rival wherever the shot needs them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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