Eric WagonerandClaude Fable 5 aef88d892a Two treasures, one square: the taker names their prize
pickUpTreasure grabbed whichever treasure the list offered first —
with two on a square, no choice and sometimes the wrong one. The
command now takes an optional treasureId (absent in every stored
ledger, so old replays keep their old grab), and when the square
holds more than one, the button asks "whose?" before dispatching.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 15:03:34 -04:00
2026-08-17 11:27:28 -04:00
2026-08-16 16:21:28 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript 74.1%
Svelte 24.8%
HTML 0.6%
Shell 0.4%
JavaScript 0.1%