a7f77367a6b2a2a0349ad7ba7926cf63f3e44bb6
Every board effect the cockpit had no art for landed as the same purple lightning-ring sprite, so a body stepping through a warp mouth wore the ring over its own portrait. Eric wanted the purple wall to do the animating. The portal effect now becomes a "surge" keyed by the mouth's index in board.warps: the veil hung in that opening floods with its texture, the swirl quickens and pales, and a ripple runs out to the jambs before it settles back — nothing drawn over whoever stands in it. The director used to steer the eyes toward that ring's cell on the pov wizard's own crossing; it now aims at a surging mouth the same way, so the heist's pinned frames render as before. Illusion and Pass Wall crossings keep the shimmer sprite — stone has no veil to surge. Scene gate: 29 of 30 frames unchanged. stone-gaze-s10-board drifts 0.21% with or without this change (the dashed sight line's phase), a pre-existing flake left unblessed. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
299 MiB
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