Eric WagonerandClaude Fable 5 a28d27eedc The camera always wears the turn-taker's eyes, and knows whose turn zero is
Eric's rule, applied everywhere: every reel — moment, catch-up, whole
tale — follows the wizard whose turn it is, the pov switching at each
handover as boundaries scroll past. And the J8LL mystery dies with it:
turn zero's opening boundary lives in the DEAL, before any command, so
scanning a moment's steps found the NEXT turn's start instead and put
the camera in the wrong wizard's head. momentSteps now names the owner
from the very boundary that opened the turn — counted through the deal
— and carries it to the client and the share page, where it also fixes
the same latent mis-titling.

Also aboard: the cutaway shot. When the eyes aim at something they
cannot see — a wraith summoned across the maze, a spell through walls —
the camera cuts to the target's cell for that beat, standing back down
its deepest corridor, and cuts home on the next step. The wraith no
longer materializes off-screen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 18:56:02 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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