Eric WagonerandClaude Fable 5 a17b5238f0 Rev 19: breaching the rim opens a new warp across the maze
Destroying a wall on the board's outer edge used to leave a one-sided
hole into nothing. The table's physics prevail: the outer rim wraps,
so the breach goes clean through — the opposite perimeter wall in the
same row or column crumbles too (collapse damage and all), and a new
warp pair opens between the two edges, shimmering at both mouths.
Rev-gated: stored games hold one-sided breaches and replay so. Sector
moves recompute the wraparounds and forget improvised openings, as
the maze's own reshaping always has.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 17:25:25 -04:00
2026-08-17 11:27:28 -04:00
2026-08-16 16:21:28 -04:00
S
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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