a17b5238f04d37fcdfe130a30a67213733bda260
Destroying a wall on the board's outer edge used to leave a one-sided hole into nothing. The table's physics prevail: the outer rim wraps, so the breach goes clean through — the opposite perimeter wall in the same row or column crumbles too (collapse damage and all), and a new warp pair opens between the two edges, shimmering at both mouths. Rev-gated: stored games hold one-sided breaches and replay so. Sector moves recompute the wraparounds and forget improvised openings, as the maze's own reshaping always has. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
301 MiB
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