7a6aa3d2a19f35c2b7d10b3e96214c585f3e262b
The board's controls had three homes: zoom in the corner, the eyes toggle floating above it, and the turn's actions wrapping into rows beneath. Now a toolbar hugs the board's top — First-person at the left; − · level · + · Fit at the right — and a dock sits beneath it in three groups: what the square offers, the tools (punch a wall, hints, discard) set quieter, and draw beside End turn pinned at the right. While a card is aimed the dock leads with the decision in a line — "Choose a destination · lit squares are within 4 · ends your movement" — and a cancel, so the lit squares always say what they mean. The panel beside the board keeps the card and the full account, now with the instruction first and discarding demoted to a quiet last resort. A phone keeps the offers and End turn in view and its tools behind More. With the hand at the left, the columns grow with the cards so they no longer overlap. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
299 MiB
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