78085e26fbdede6b98279d48becbdfddf41758b1
Pass Through Wall joins the march: the bot banks a crossing when stepping through one wall beats the walk by 4+ steps (or no road exists), walks to the chosen wall, and spends the charge stepping through. passWallCharges is now in PlayerPublicView — the cast is public at a physical table. Path denial for guardGold tiers: when an enemy carries the bot's treasure toward home, or closes on its gold on the floor, the bot reconstructs the threat's shortest path and prices every corridor line and empty square on it; CREATE WALL, FILL SQUARE WITH STONE, or THORNBUSH lands wherever the detour costs the enemy 3+ steps, legality mirrored from the engine (sighted, empty, off homes and warp tokens). All five cards leave the bottom discard tier (2 -> 6). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
Shell
0.4%
JavaScript
0.1%