76207c62642b8be35a3306ae70cdb198d984805e
The card's second power was never built. New tearTreasure command: with STRENGTH on you, in the same square as a carrier, the tear spends your attack; the victim keeps the treasure only on a D4 roll of 1. Per the FAQ it is not a pickup (your turn's actions continue), and full or weakened arms tear it loose onto the floor instead. A torn treasure's warded owner gets their window, blind grabs flail like blind punches, and the automatons wrestle too. A new command breaks no stored ledger, so live games gain the grip at once. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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