71a3c81670194fc49aeb1d3fece1528ce6933f19
VISIONSTONE only ever lit the attack path: casterLos knew it, but every sight check routed through gameLos — creations like THORNBUSH, dispels, CREATE DOOR, STONE TO WATER — refused "no line of sight" through the bearer's one wall. gameLos now honors the stone whenever the viewer bears it, at every revision: widening what a cast may target never changes how a recorded command replays, so games already in flight get the fix at once. Only the ambush's mid-move eye is frozen per game (rev 3) — springing lands in the ledger's flow, and stored games must replay their blindness. All 18 production ledgers verified; 272 engine tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript
70.7%
Svelte
27.4%
JavaScript
1.1%
Shell
0.4%
HTML
0.4%